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Eternia

Scope

The motivation behind building Eternia

Killing time and using it as a referendum to make videogames in the universe, and maybe a small book or two.

The goal of the project

A coherent and interesting medieval-fantasy world, just to see what I can do.

Eternia's Unique Selling point

Some strange creatures, things notbeing like they seem, and a rather young fantasy world.

Theme

Genre

A more-or-less historic progression of civilisation, from Pre-history to the Antiquity to the Medieval Age while also keeping the " ancient powerful civilisation " trope, and adding some magical elements.

Reader Experience

Kind of a curiosity. You never know what you could end up seeing. A bit like an adventure.

Reader Tone

Lightly dark, but not horrifying. Most common folk will have a pretty uneventful life, but should they stray from the common path and start trying to see what's beyond their sheltered life, or just be at the right, or wrong, time at the right moment, horrible or marvelous things might happen.

Character Agency

Small changes on a global scale that might not last for long, or important that might change the world entirely.

Focus

Religious influence, and how it can be dangerous or useful depending on the hands.

Drama

In the current time, the world is at peace, but a war between great power like the civilised world never saw seems to be brewing, and nobody is sure of if they will survive, or if it will even happen.
Strange events are starting to multiply, and it starts to frighten everyone, save for some zealots in place of faith or ignorants.
Ancient beings are coming back for revenge.