Tools And Skill Kits in Esterwynne | World Anvil
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Tools And Skill Kits

 
Item Name Cost Weight
Alchemist’s lab 500 gp 40 lb
Artisan’s tools 5 gp 5 lb
Artisan’s tools, Masterwork 55 gp 5 lb
Climber's Kit 80 gp 5 lb
Disguise Kit 50 gp 8 lb
Healer's kit 50 gp 1 lb
Holy Symbol, Wood 1 gp 1/10 lb
Holy Symbol, Silver 25 gp 1 lb
Holy Symbol, Gold 100 gp 2 lb
Hourglass 25 gp 1 lb
Magnifying glass 100 gp 1/10 lb
Musical instrument, common 5 gp 3 lb
Musical instrument, Masterwork 100 gp 3 lb
Scale, merchant’s 2 gp 1 lb
Spellbook, wizard's (blank) 15 gp 3 lb
Thieves' tools 30 gp, masterwork 100 gp 1lb, masterwork 2lb

Descriptions


Alchemist’s lab


Artisan’s tools


Climber's Kit

Special pitons, boot tips, gloves, and a harness that aids in all sorts of climbing. This is the perfect tool for climbing and provides a +2 circumstance bonus to Climb checks.


Disguise Kit


Healer's kit

This kit is full of herbs, salves, bandages and other useful materials. It is the perfect tool for anyone attempting a Heal check. It adds a +2 circumstance bonus to the check. It's exhausted after ten uses.


Holy Symbol

A holy symbol can be made from any material, though the price varies with what material it is made from. A holy symbol focuses positive energy. Clerics use them as the focuses for their spells and as tools for turning undead. Each religion has its own holy symbol, and a sun symbol is the default holy symbol for clerics not associated with any particular religion.

A silver or gold holy symbol works no better than a wooden one, but they serve as a mark of status for the wielder.


Hourglass


Magnifying glass


Musical instrument


Scale, merchant’s


Spellbook, wizard's (blank)

A large, leatherbound book that serves as a wizard’s reference. A spellbook has 100 pages of parchment, and each spell takes up two pages per 3 mana points (one page for 1 mana spells).


Thieves' tools

These are the tools needed to use the Disable Device and Open Lock skills. The kit includes one or more skeleton keys, long metal picks, and pries, a long-nosed clamp, a small hand saw, and a small wedge and hammer. Without these tools, a character will have to improvise tools and suffer a -2 circumstance penalty on Disable Device and Open Locks checks.

If purchased as Masterwork: This kit contains extra tools and tools of better make, granting a +2 circumstance bonus on Disable Device and Open Lock checks.


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