Tools And Skill Kits
Item Name | Cost | Weight |
Alchemist’s lab | 500 gp | 40 lb |
Artisan’s tools | 5 gp | 5 lb |
Artisan’s tools, Masterwork | 55 gp | 5 lb |
Climber's Kit | 80 gp | 5 lb |
Disguise Kit | 50 gp | 8 lb |
Healer's kit | 50 gp | 1 lb |
Holy Symbol, Wood | 1 gp | 1/10 lb |
Holy Symbol, Silver | 25 gp | 1 lb |
Holy Symbol, Gold | 100 gp | 2 lb |
Hourglass | 25 gp | 1 lb |
Magnifying glass | 100 gp | 1/10 lb |
Musical instrument, common | 5 gp | 3 lb |
Musical instrument, Masterwork | 100 gp | 3 lb |
Scale, merchant’s | 2 gp | 1 lb |
Spellbook, wizard's (blank) | 15 gp | 3 lb |
Thieves' tools | 30 gp, masterwork 100 gp | 1lb, masterwork 2lb |
Descriptions
Alchemist’s lab
Artisan’s tools
Climber's Kit
Special pitons, boot tips, gloves, and a harness that aids in all sorts of climbing. This is the perfect tool for climbing and provides a +2 circumstance bonus to Climb checks.
Disguise Kit
Healer's kit
This kit is full of herbs, salves, bandages and other useful materials. It is the perfect tool for anyone attempting a Heal check. It adds a +2 circumstance bonus to the check. It's exhausted after ten uses.
Holy Symbol
A holy symbol can be made from any material, though the price varies with what material it is made from. A holy symbol focuses positive energy. Clerics use them as the focuses for their spells and as tools for turning undead. Each religion has its own holy symbol, and a sun symbol is the default holy symbol for clerics not associated with any particular religion.
A silver or gold holy symbol works no better than a wooden one, but they serve as a mark of status for the wielder.
Hourglass
Magnifying glass
Musical instrument
Scale, merchant’s
Spellbook, wizard's (blank)
A large, leatherbound book that serves as a wizard’s reference. A spellbook has 100 pages of parchment, and each spell takes up two pages per 3 mana points (one page for 1 mana spells).
Thieves' tools
These are the tools needed to use the Disable Device and Open Lock skills. The kit includes one or more skeleton keys, long metal picks, and pries, a long-nosed clamp, a small hand saw, and a small wedge and hammer. Without these tools, a character will have to improvise tools and suffer a -2 circumstance penalty on Disable Device and Open Locks checks.
If purchased as Masterwork: This kit contains extra tools and tools of better make, granting a +2 circumstance bonus on Disable Device and Open Lock checks.
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