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Summon Item

Divine and Arcane Sparks

Summoning an item is easy enough for any arcane or divine sparks, though there are some differences to what is summoned based on the base spark. Divine casters are more limited than the arcane in what they pull to them and cost 6 mana points as a base.

Effect

Divine:

6 mana: summons a spiritual weapon that fights independently of the caster, on their behalf dealing 1d8 damage per hit. Every 6 mana points spent to summon the spiritual weapon increases the damage of the weapon by 1d8 (so 12 mana points would do 2d8 rather than 1d8). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack the round the spell is cast and continuing each round thereafter. It uses your base attack bonus as its attack bonus (possibly allowing it multiple attacks per round in subsequent rounds). It strikes as a spell, not as a weapon, so, for example, it can strike incorporeal creatures. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one.  

Arcane:

3 mana: a single small item, or up to 5 tiny items of the caster’s choosing that are within 100’ appears in the caster’s hand for the duration. At the end of the duration, the summoned item returns to the location it was pulled from regardless of how far from its original location it was taken.   6 mana: a single medium item, or up to 5 small items, or up to 10 tiny items of the caster’s choosing that are within 100’ appears in the caster’s hand for the duration. At the end of the duration, the summoned item returns to the location it was pulled from regardless of how far from its original location it was taken.   10 mana: a single large item, or up to 5 medium items, or up to 10 small items, or 20 tiny items of the caster’s choosing that are within 100’ appears in the caster’s hand for the duration. At the end of the duration, the summoned item returns to the location it was pulled from regardless of how far from its original location it was taken. Large items would include a full suit of armor, but the armor appears on the ground before the caster.   15 mana: summon the same items as before, but now, complicated things such as armor can be summoned and equipped immediately, basically, the armor appears on the caster’s body, the armor that they were wearing is removed and left in the place of the summoned armor, (armor switched places). Only armor that can fit would be summoned.   22 mana: items such as weapons and armor become enchanted at +1.   30 mana: items such as weapons and armor become enchanted at +2.   38 mana: items such as weapons and armor become enchanted at +3.   46 mana: items such as weapons and armor become enchanted at +4.   50 mana: items such as weapons and armor become enchanted at +5.
  • Components: V, S, F/DF
  • Target: -
  • Area: -
  • Saving Throw: NA
  • Spell Resistance: NA

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