Resistance
All Caster Types
Effect
Expending 1 mana point imbues the creature touched by the caster with magical energy that protects them from harm, granting them a +1 resistance bonus on saves. Once cast you can boost the spell with another mana point to increase the resistance to +2. This boost adds a second action to the casting time.
Expending 3 mana points grants a creature touched by the caster limited protection from damage from one of the five energy types that the caster chooses at the time of touch: acid, cold, fire, electricity, or sonic for 24 hours. Each round, the spell absorbs the first 5 points of damage the creature would otherwise take from the specified energy type, regardless of whether the source of damage is natural or magical. The spell protects the recipient’s equipment as well.
Expending 10 mana points grants temporary invulnerability to the selected energy type. When the spell absorbs 12 points per Mana tree rank of elemental damage, it is discharged. Resistance absorbs only damage. The character could still suffer unfortunate side effects, such as drowning in acid (since drowning damage comes from lack of oxygen) or becoming encased in ice.
Note: Resistance overlaps (and does not stack with) resist elements and protection from elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.
Manifestation
Source
- Type: Abjuration
- Components: V, S, M/DF
- Casting Time; 1 action
- Range:Touch
- Target; Creature touched
- Duration: 1 minute
- Saving Throw: Will negates (harmless)
- Spell Resistance: Yes (harmless)
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