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Musical Spark

The special purview of bardic music, spellsongs are similar to spells, but different enough that they merit their own chapter here. Further, they are presented alphabetically according to spellsong type: notes, chords, and melodies. For a basic overview of the concept of spellsongs.
Bardic Music
Bard songs are different from the rest of the spell songs in that they are not spells. They can naturally be played while moving at full speed; they are not subject to Spell Resistance; and a singer who is hit while playing does not need to make a Concentration check to avoid being interrupted. Performers can make move actions and bonus actions, and attacks of opportunity, but not full attack actions. However, swimming, tumbling or climbing a ladder interrupts the performance, and so does losing your dex modifier (for example tripped). The Saving throw DC for these songs is based on the singer’s perform check.   *Only the base number of Perform ranks bought with skill points count toward the requirement to be able to play this song. (Skill bonuses do not count.)   Unless otherwise stated, these songs require 1 round of singing for the effects to happen and continued singing for the effects to remain.   A bard chooses 1 song from the following list that they meet the requirements to each time they rank their bardic music feat up. They can sing 1 per day per bardic music rank. Songs that have a cooldown require that many rounds between uses.
Spellsongs
A bard casts arcane spellsongs according to the tables here. Spellsongs are similar to spells, divided into three types: spellnotes, spellchords, and spellmelodies (or occasionally just “notes,” “chords,” and “melodies”). They all have verbal components, but no somatic or material ones.   Spellnotes are quick, single notes of magical song that can be cast as move-equivalent actions. That means a bard can perform a standard action in the same round as she casts a spellnote. She could, for example, cast a spellnote and then make a single attack, move up to her speed, or even cast another spellnote or spellchord.   Spellchords are more complex spellsongs, involving a drawn-out combination of notes. These are cast as standard actions. And they truly are “chords” of song; while most singers can sustain only a single note at a time, bards can sing multiple notes simultaneously (for mundane performances as well as in spellsong casting).   Spellmelodies are the most complex spellsongs and take a full round to cast.   Except where noted, always treat spellsongs as spells for such purposes as dispel magic, detect magic, spell resistance, and so on. If a spell-level equivalent is needed, treat spellnotes as 1st level, spellchords as 3rd level, and spellmelodies as 5th level. Metamagic feats do not affect spellsongs, but eldritch feats do (see Chapter Two: Feats).   Spellnotes can be combined into spellchords, and spellchords can be combined to make spellmelodies. A bard can expend five spellnote slots for the day to create a spellchord, or three spellchord slots to create a spellmelody. Likewise, a single chord slot can power five notes, and using one melody slot, a bard can cast three chords (or 15 notes).   Unlike other spellcasters, bards can combine their talents easily to produce powerful magic. Multiple bards can contribute notes, for example, to create a spellchord effect that they all know. The spellsong’s effects are based on the highest-level bard’s level and ability score for determining parameters of the spellsong that depend on them (in particular, saving throw DCs). Further, if a saving throw is indeed involved, for every two bards involved, the DC to resist the spellsong increases by +1. Spellsongs can be used to make spell-completion and other magic items, including scrolls, potions, wands, and so on, assuming the bard has the correct item creation feats. For costs, treat spellnotes as 1st-level spells, spellchords as 3rd-level spells, and spellmelodies as 5th-level spells.

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