BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Message

Arcane, Divine, and Nature

This spell can be cast by arcane, divine and nature sparks. There are some variations to casting time and duration based on how you cast this spell, see below.

Effect

Expending 1 mana point, the character can make the character's voice (or any sound that the character can normally make vocally) seem to issue from someplace else, such as from another creature, a statue, from behind a door, down a passage, etc. The character can speak in any language the character knows. With respect to such voices and sounds, anyone who hears it and rolls a successful save recognizes the sound as illusory (but still hears it).

 

Expending 3 mana points, the character can whisper messages and receive whispered replies with little chance of being overheard. The character points a finger at each creature to be included in the spell effect. When the character whispers, the whispered message is audible to all of the targeted creatures who are within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message, however, does not have to travel in a straight line. It can circumvent a barrier if there is an open path between the character and the subject, and the path’s entire length lies within the spell’s range. The creatures who receive the message can whisper a reply that the character hears. The spell transmits sound, not meaning. It doesn’t transcend language barriers.

Note: To speak a message, the character must mouth the words and whisper, possibly allowing trained rogues the opportunity to read the character's lips.   Expending 6 mana points, the character sends a message or sound on the wind to a designated spot. The whispering wind travels to a specific location within range that is familiar to the character, provided that it can find a way to the location. (It can’t pass through walls, for instance.) The whispering wind is as gentle and unnoticed as a zephyr until it reaches the location. It then delivers its whisper-quiet message or other sounds to the entended target. Note that the message is delivered regardless of whether anyone is present to hear it. The wind then dissipates. The character can prepare the spell to bear a message of up to twenty-five words, cause the spell to deliver other sounds for 1 round, or merely have the whispering wind seem to be a faint stirring of the air. The character can likewise cause the whispering wind to move as slowly as one mile per hour or as quickly as one mile per 10 minutes. When the spell reaches its objective, it swirls and remains until the message is delivered. As with magic mouth, whispering wind cannot speak verbal components, use command words, or activate magical effects.   Expending 10 mana points, the character contacts a particular creature with whom the character is familiar and send a short message of twenty-five words or less to the subject. Casting this version of the spell takes 10 minutes instead of 1 action. The subject recognizes the character if it knows the character. It can answer in like manner immediately. Creatures with Intelligence scores as low as 1 can understand the sending, though the subject’s ability to react is limited normally by its Intelligence. Even if the sending is received, the subject is not obligated to act upon it in any manner. If the creature in question is not on the same plane of existence as the character is, there is a 5% chance that the sending does not arrive. (Local conditions on other planes may worsen this chance considerably, at the option of the DM.)   Expending 15 mana points, the character forges a telepathic bond among creatures, each of which must have an Intelligence score of 6 or higher. Each creature included in the link is linked to all the others. The bond can be established only among willing subjects, which therefore receive no saving throw or SR. The creatures can communicate telepathically through the bond regardless of language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another). A wish spell can make a telepathic bond permanent, but it can bond only two people per wish.   Expending 46 mana points, the spell has the traits of the 10 mana points spell, but the message can also contain a suggestion (see the suggestion spell), which the subject does their best to carry out. Casting this version of the spell takes 10 minutes instead of 1 action. A successful Will save negates the suggestion effect but not the contact itself. The demand, if received, is understood even if the creature’s Intelligence score is as low as 1. If the message is impossible or meaningless according to the circumstances that exist for the subject at the time the demand comes, the message is understood but the suggestion is ineffective. The suggestion’s message to the creature must be twenty-five words or less, including the suggestion. The creature can also give a short reply immediately.
  • Components: V, F
  • Effect: Intelligible sound, usually speech
  • Saving Throw: Will Disbelief
  • Spell Resistance: No
Related School
Illusion
Effect Duration
1 minute/ rank
Effect Casting Time
1 action
Range
Close (25 ft. + 5 ft./ 2 Ranks)
Level
1,3, 6, 10, 15, or 46 Mana

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!