Mending
Arcane
Effect
Expending 1 mana point, repairs small breaks or tears in objects (not warps). In metallic objects, it will weld a broken ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands.
Expending 15 mana points turns the spell into a Conjuration as the character moves on from mending to actually creating something. Casting this version has a casting time of 1 minute and last for only 1 hour/rank. The character creates a non-magical, unattended object of nonliving, vegetable matter: linen clothes, a hemp rope, a wooden ladder, etc. The volume of the item created cannot exceed 1 cubic foot per caster level. The character must succeed at an appropriate skill check to make a complex item, such as a Craft (bowmaking) check to make straight arrow shafts. Attempting to use any created object as a material component causes the spell to fail.
Expending 22 mana points has all the abilities of the 15 mana version, except the character can also create an object of mineral nature: stone, crystal, metal, etc. the casting time of this version of the spell is 10 minutes. The duration of the created item varies with its relative hardness and rarity:
- Examples Duration
- Vegetable matter 2 hours/level
- Stone, crystal, base metals 1 hour/level
- Precious metals 20 minutes/level
- Gems 10 minutes/level
- Mithral* 2 rounds/level
- Adamantite** 1 round/level
*Includes similar rare metals. Items made of mithral are 50% lighter than similar items made of steel.
**Items made of adamantite weigh 75% as much as similar items made of steel. They are also harder and better capable of retaining an edge, so armor and shields provide 1 higher AC and weapons allow +1 on attack and damage rolls (although the items are not magical).
- Components: V, S
- Target: One object of up to 1 pound
- Saving Throw: Will Negates
- Spell Resistance: Yes
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