BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Dazzling Light

Arcane and Divine

Unlike affect light, this spell does not last more than an instant until you learn to how to hold it longer.

Effect

Expending 1 mana point to cast this spell creates a small flash of light directly in front of a single creature you designate within 25ft. This flash has a chance to dazzle the creature, which a failed save will suffer a -1 penalty on attack rolls. The creature recovers in 1 minute. Sightless creatures are not affected by this.

 

Expending 3 mana points to cast this spell creates a vivid cone of intertwined, clashing colors springs forth from the character's hand, stunning creatures, blinding them, or even knocking them unconscious. The closest 1d6 creatures in the cone are affected. The spell affects each subject according to its HD:

  • Up to 2: Unconscious for 2d4 rounds, then blinded for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
  • 3 or 4: Blinded for 1d4 rounds, then stunned for 1 round.
  • 5 or more: Stunned for 1 round.
In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus to attackers’ attack rolls (they are effectively invisible), moves at half speed, and suffers a –4 penalty on Search checks and most Strength- and Dexterity-based skills. A stunned creature can’t act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it. Sightless creatures are not affected by color spray.  

Expending 6 mana points creates a cloud of glittering golden particles covers everyone and everything in the area, blinding creatures and visibly outlining invisible things. Blindness lasts for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.

In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus to opponents’ attack rolls (they are effectively invisible), moves at half speed, and suffers a –4 penalty on most Strength- and Dexterity-based skills.

 

Expending 10 mana points creates a twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 +1 per Mana tree rank to determine the total number of HD affected (maximum +10). Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Affected creatures gaze at the lights, heedless of all else, acting as if they are affected by hypnotism. However, the character cannot make suggestions as with hypnotism. Sightless creatures are not affected.

  • Components: V
  • Saving Throw: Fortitude Negates
  • Spell Resistance: Yes
Related School
Evocation
Related Element
Light
Effect Duration
Instantaneous
Effect Casting Time
1 Action
Range
Close (25 ft. + 5 ft./2 Ranks)
Level
1, 3, 6, or 10 Mana

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!