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Cure Wounds

Divine and Nature

This spell can be cast by both Divine and Nature Spark touched beings.    This spell can be cast by both Divine and Nature Spark touched beings. When laying the caster’s hands upon a living creature, the caster channels positive energy that cures an amount of damage based on how much mana was used to cast the spell (see below). This spell also cures the target of poisoning.   Since Undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage (DC is 10+mana rank).

Effect

Expending 1 mana point, 1 point of damage.

 

Expending 3 mana points, 1d8+mana tree rank points of damage.

 

Expending 6 mana points, 2d8+mana tree rank points of damage.

 

Expending 10 mana points, 3d8+mana tree rank points of damage.

 

Expending 15 mana points, 4d8+mana tree rank points of damage.

 

Expending 22 mana points, 5d8+mana tree rank points of damage.

 

Expending 30 mana points, 6d8+mana tree rank points of damage.

 

Expending 38 mana points, 7d8+mana tree rank points of damage.

 

Expending 46 mana points, 8d8+mana tree rank points of damage.

 

Expending 55 mana points, 9d8+mana tree rank points of damage.

Side/Secondary Effects

Since Undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage (DC is 10+Mana Tree Rank).

  • Components: V, S
  • Target: Creature Touched
  • Saving Throw: Will Half
  • Spell Resistance: Yess
Related Discipline
Healing
Related School
Conjuration
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Touch
Level
1, 3, 6, 10, 15, 22, 30, 38, 46, or 50 Mana

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