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Command Plants

Effect

Expending 6 mana points: You can comprehend and communicate with plants, including both normal plants and plant creatures. You are able to ask questions of and receive answers from plants. A regular plant’s sense of its surroundings is limited, so it won’t be able to give (or recognize) detailed descriptions of creatures or answer questions about events outside its immediate vicinity.   The spell doesn’t make plant creatures any more friendly or cooperative than normal. Furthermore, wary and cunning plant creatures are likely to be terse and evasive, while the more stupid ones may make inane comments. If a plant creature is friendly toward you, it may do some favor or service for you (as determined by the DM). This spell lasts for 1 min. / mana rank.   Expending 15 mana points: Range: Close (25 ft. + 5 ft./2 mana ranks) Targets: Up to 2 HD/mana rank of plant creatures, no two of which can be more than 30 ft. apart Duration: One day/mana rank   This spell allows you some degree of control over one or more plant creatures. Affected plant creatures can understand you, and they perceive your words and actions in the most favorable way (treat their attitude as friendly). They will not attack you while the spell lasts. You can try to give a subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) A commanded plant never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing (see charm person).   You can affect a number of plant creatures whose combined level or HD do not exceed twice your mana rank.   Expending 38 mana points: Range: Close (25 ft. + 5 ft./2 mana ranks) Targets: One Large plant per three caster levels or all plants within range; see text Duration: 1 round/mana rank or 1 hour/mana rank; see text    You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomever or whatever you initially designate as though it were an animated object of the appropriate size category. You may animate one Large or smaller plant (such as a tree), or an equivalent number of larger plants, per three caster levels. A Huge plant counts as two Large or smaller plants, a Gargantuan plant as four, and a Colossal plant as eight. You can change the designated target or targets as a move action, as if directing an active spell.   Use the statistics for animated objects found in the Monster Manual, except that plants smaller than Large don’t have hardness unless the DM rules otherwise for a given case.   Animate plants cannot affect plant creatures (such as treants), nor does it affect nonliving vegetable material (such as a cotton tunic or hempen rope).   Entangle: Alternatively, you may imbue all plants within range with a degree of mobility, which allows them to entwine around creatures in the area. This usage of the spell duplicates the effect of an entangle spell. Spell resistance does not keep creatures from being entangled. This effect lasts 1 hour per caster mana rank.   Expending 46 mana points: Range: Close (25 ft. + 5 ft./2 mana ranks) Targets: Up to 2 HD/mana rank of plant creatures, no two of which can be more than 30 ft. apart Duration: 1 min./mana rank   This spell enables you to control the actions of one or more plant creatures for a short period of time. You command the creatures by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible (in the area of a silence spell, for instance), the controlled plants do not attack you. At the end of the spell, the subjects revert to their normal behavior.   Suicidal or self-destructive commands are simply ignored.
Gestures & Ritual
Verbal, Somatic
Related Discipline
Nature
Related School
Divination
Effect Casting Time
1 Action
Range
Personal
Level
6, 15, 38, or 46 Mana

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