Cause Wounds
This spell can be cast by both Divine and Nature Spark touched beings.
This spell can be cast by both Divine and Nature Spark touched beings. When laying the caster’s hands upon a living creature, the caster channels negative energy that causes an amount of damage based on how much mana was used to cast the spell (see below). A creature can attempt a Will save to take half damage (DC is 10+mana rank).
Since Undead are powered by negative energy, this spell heals damage to them instead of causing wounds.
Effect
Expending 1 mana point, 1 point of damage.
Expending 3 mana points, 1d8+mana tree rank points of damage.
Expending 6 mana points, 2d8+mana tree rank points of damage.
Expending 10 mana points, 3d8+mana tree rank points of damage.
Expending 15 mana points, 4d8+mana tree rank points of damage.
Expending 22 mana points, 5d8+mana tree rank points of damage.
Expending 30 mana points, 6d8+mana tree rank points of damage.
Expending 38 mana points, 7d8+mana tree rank points of damage.
Expending 46 mana points, 8d8+mana tree rank points of damage.
Expending 55 mana points, 9d8+mana tree rank points of damage.
- Components: V, S
- Target: Creature Touched
- Saving Throw: Will Half
- Spell Resistance: Yess
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