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Temple


SERVICES


HEALING POTIONS

Regaining hit points by drinking one of these Potions. The number of hit points depends on the potion’s rarity. + Standard = 50gp [2d4+2] - (common, dmg 187) = potion’s red liquid glimmers when agitated.
+ Greater = 100gp [4d4-4] - (uncommon, dmg 187) = This green tincture causes an electric sensation when used.
+ Superior = 500gp [8d4+8] - (rare, dmg 187) = This fuming copper draught smells spicy.
+ Supreme = 5000gp [10d4+20] - (very rare, dmg 187) = dark crimson red, thick swirling liquid.



SPELLCASTING

You can pay somebody at this establishment or temples to cast spells: such as -
+ Cure Wounds, 1st Level = 10gp
+ Gentle Repose, 2nd Level = 50gp
+ Lesser Restoration, 2nd Level = 50gp
+ Remove Curse, 3rd Level = 100gp
+ Revivify, 3rd Level = 400gp
+ Raise Dead, 5th Level = 1000gp



TELEPORTATION CIRCLES

Many major temples (as well as guilds and some other important places) have permanent teleportation circles inscribed somewhere within their confines.
Each such circle includes an unique sigil sequence - a string of magical runes arranged in a particular pattern.
Teleportation Circle Spell

5 conjuration
Casting Time = minute
Range =0 ft
Components = M (Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)
Duration = 1 round
Classes = Bard, Sorcerer, Wizard

As the spell is cast, a 10-foot-diameter circle is drawn on the ground inscribed with sigils that links the location to a permanent teleportation circle selected - whose sigil sequence is known and that is on the same plane of existence.
A shimmering portal opens within the circle drawn and remains open until the end of the caster's next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle, or in the nearest unoccupied space - if that space is occupied.

When a mage first gains the ability to cast this spell, they can learn the sigil sequences for two destinations on the Prime Material Plane of Esau.
The mage then can learn additional sigil sequences, at various locations - when given permission. They can commit a new sigil sequence to memory after studying it for 1 minute.
Creating a permanent teleportation circle requires casting the spell in the same location every day for one whole year. They do not need to use the circle to teleport when the mage casts the spell in this way.



FOOD BANK

* prices are for markets - free or by donation.
  • Bread (2 cp)
  • Two dozen eggs (2 cp)
  • 1 lb. of sugar (2 gp)
  • 1 lb. of dried fruit (2 cp)
  • 1 pint of honey (2 sp)
  • One quarter of grain (5 gp)
  • 1 gallon of milk (2 sp)
  • One salted herring (5 cp)
  • 1 lb. of beef or mutton (1 sp)
  • Meat (3 sp)
  • 1 lb. of butter (5 sp)
  • 1 lb. of mustard (3 gp)
  • 1 lb. of rice (1 cp)
  • Herbal tea leaves (5 cp for 10 drinks worth)
  • 1 lb. of raw or fried beans (1 sp)
  • 1 lb. of fungi (2 cp)
  • 1 lb. root vegetables (2 cp)



  • LIGHTING

  • Oil, Lamp (1 sp)
  • Lamp (1 sp)
  • Lamp, celestial (300 gp)
  • Torch, everburning (110 gp)
  • Lantern, hooded (7 gp)
  • Lantern, miner’s (15 gp)
  • Lantern, bullseye (12 gp)
  • Lantern, darklight (20 gp)
  • Sunrod (2 gp)
  • Darkflare (1 gp)
  • Moonrod (10 gp)
  • Thurible (50 gp)
  • Firewood (per day) (1 cp)
  • Candle (1 cp)
  • Candlestick (1 cp)
  • Candle, helmet (2 gp)



  • OTHER ITEMS

  • Instruments
  • Censer (5 gp)
  • Emblem (5 gp)
  • Holy symbol, wooden (1 gp)
  • Holy symbol, tattoo (100 gp)
  • Holy symbol, silver (25 gp)
  • Holy symbol, gold (100 gp)
  • Just scale (50 gp)
  • Holy text (1–100 gp)
  • Book, Scripture (25 gp)
  • Sanctified rings (pair) (5 gp)
  • Alms Box (5 gp)
  • Hallowed chalice (200 gp)
  • Talisman, Necrotic (500 gp)
  • Blanket (5 sp)
  • Sundered mask (250 gp)
  • Sanctified shield (100 gp)
  • Bronze gong (100 gp)
  • Holy Water (flask) (25 gp)
  • Holy/Unholy Water (1 flask) (25 gp)
  • Waterskin (2 sp)
  • Herbalism Kit (5 gp)
  • Meditation crystal (100 gp)
  • Perfume (vial) (5 gp)
  • Incense (1 block) (1 cp)




  • SERVICES: Prayer - Teleportation Circles - Healing - Lighting - Food Bank
    ALTERNATIVE NAMES: Citadel - Chapel - Church - Monk's House - Convent - Monastery
    TYPES: Mundane - Magical - Arcane - Healing


    This is for quick reference using my notes, as well as other websites


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