BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Exhaustion

Written by Esau Dm


There are six levels of exhaustion. The effects of these levels start minor, however quickly evolves into dangerous disadvantages because of the exponential nature of the condition.

Level, Effect
1 = Disadvantage on ability checks
2 = Speed halved
3 = Disadvantage on attack rolls and saving throws
4 = Hit point maximum halved
5 = Speed reduced to 0
6 = DEATH!


Causes


Any extreme circumstances can cause a level of exhaustion. This includes, but is not limited to:
+ Sickening Radiance can inflict a level of exhaustion on another creature.
+ Tenser’s Transformation can cause a level of self-inflicted exhaustion if you fail a saving throw when the spell ends.
+ Not eating or drinking enough
+ Exposure to extreme heat or extreme cold
+ Traveling for longer than 8 hours in a day
+ Going 24 hours without a long rest - going for 24 hours without sleep will cause you to make a DC 10 CON saving throw, or gain a level of exhaustion. As you stay awake for longer, the save DC gets harder, increasing by 5 for each 24 hours you go without long resting. Luckily, the DC resets to 10 after you finish a long rest.
+ Falling into frigid water
+ Swimming for more than 1 hour
+ Rowing a boat for longer than 8 hours


Symptoms


Level 1
Disadvantage on ability checks - it can also be remedied easily as single long rest with food and drink can cure your exhaustion.

Level 2
Having your speed halved - the main disadvantage when you have two levels of exhaustion is not being able to travel as far over a single adventuring day.

Level 3
Disadvantage on attack rolls, saving throws, ability checks, and half movement - a massive debuff. Melee and ranged builds will see a severe drop in effectiveness in combat.
It will make you roll death saving throws with disadvantage.

Level 4
Having your hit point maximum reduced by half is dreadful at any level - combined with the fact you will be making death saves with disadvantage, means that you could be in dire straits.

Level 5
The only cure for not being able to move is to remove a level of exhaustion - If you are still in dangerous territory by this point, it may be too late.

Level 6
Death - No unconsciousness, no saving throws.
Reaching the sixth level of exhaustion is game over - barring resurrection spells.


Treatment


Long Rest
The simplest way to remove a level of exhaustion is by completing a long rest, assuming that food and water is also ingested as part of the long rest. The one caveat to this is if you slept in medium or heady armor, sleep does not reduce your exhaustion level. Sleeping in light armour is fine for reducing exhaustion, however.
* Keep in mind that if you are still exposed to extreme heat or cold during a long rest, saving throws against exhaustion will need to be made.


Class Features
The Deft Explorer feature allows 10th-level rangers to reduce 1 level of exhaustion on a short rest.


Spells
Barring magical artifacts, the only other way to fix exhaustion is to use the Greater Restoration spell, which can reduce the target’s exhaustion level by one.


Type
Neurological
Children
Origin
Natural
Cycle
Short-term

Comments

Please Login in order to comment!