Seeker Demons

Seeker Demons are the bounty hunters of the fiendish inhabitants of The Eternal Domain.

Basic Information

Anatomy

These humanoid demons have twisted mockeries of black eagle heads with horns spiraling from the top. They have muscular arms that end in devilishly-sharp claws that sap the energy out of their targets. Many of them wear different gemstones, precious metals, and rare ores on their bodies. Their torso is covered in flowing silk that covers their Urns of Containment and they have no legs.

Seeker Demons CR: 9

Medium fiend, lawful evil
Armor Class: 16 (Natural Armor)
Hit Points: 180 (18d8 + 36)
Speed: 40 ft , fly: 40 ft

STR

16 +3

DEX

18 +4

CON

14 +2

INT

14 +2

WIS

16 +3

CHA

14 +2

Saving Throws: DEX +8, CON +6, WIS +7
Skills: Athletics +7, Perception +5, Stealth +8
Damage Resistances: Acid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Frightened, Paralyzed
Senses: Blindsight 30 ft., Darkvision 60 ft., Passive Perception 15
Languages: Abyssal, Common, Infernal
Challenge Rating: 9

Faultless Tracker. The seeker demon is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The seeker demon knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The seeker can have only one such quarry at a time. The seeker demon also always knows the location of its master.   Devil's Sight. Magical darkness doesn't impede the seeker demon's darkvision. Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The seeker demon makes 2 claw attacks and one Urn of Containment if it can.   Claw. Melee Weapon Attack. +7 to hit, one target, 5 ft. 9 (2d6+3) piercing damage plus the target must make a Constitution Saving throw DC 14 or suffer one level of exhaustion. This exhaustion does go away when the target gains the effects of a cure wounds spell.   Urn of Containment (Recharge on 6). If the Seeker Demon struck a creature with its claws it can attempt to force the creature into the Urn of Containment it carries. The target must make a Strength saving throw DC 16 or be pulled into the urn. The creature can breathe inside the urn and it can attempt the saving throw at the beginning of its turn. After 10 failures it is stuck in the urn until the seeker demon releases it or dies.

Reactions

Vicious Escape. When the seeker demon is struck with an attack it can move up to its fly movement without provoking an opportunity attack. Any creature within 5 feet of where it originally started must make a Dexterity saving throw dc 14 or take 1d6 piercing damage as its wings expand quickly.

These humanoid demons have twisted mockeries of black eagle heads with horns spiraling from the top. They have muscular arms that end in devilishly-sharp claws that sap the energy out of their targets. Many of them wear different gemstones, precious metals, and rare ores on their bodies. Their torso is covered in flowing silk that covers their Urns of Containment and they have no legs.