Sarramean Species in Erthos | World Anvil

Sarramean

The Sarramean are a cruel race of Spirits known for enslaving weaker creatures with their powerful spellcasting. They make their way to the Mortal Realm in order to find slaves to rule over. No one knows for sure what the Sarrameans' end goals are but the impact of their activity is being felt in all of the communities of Erthos.    

Sarramean Mastermind:

Once a Sarramean enslaves enough sentient creatures, it absorbs their essence and changes. Its body grows and instead of a singular humanoid face, there are three of various genders.

Basic Information

Anatomy

Sarramean have a snake-like body; at the top of which are four bone mandibles. A maw filled with razor fangs sits in the center of the torso and just above it is a human-like face with a sardonic grin at all times. Fleshy eye stalks protrude out of the top of its head, writhing and looking everwhere.

Genetics and Reproduction

They are Mortal Spirits, born in the Spirit Realm when a mortal creature dies who is particularly manipulative

Growth Rate & Stages

Born as full adults

Additional Information

Facial characteristics

Human face, but it does not move, it always has a cruel smile. The creature speak telepathically

Average Intelligence

Highly intelligent, cruel, manipulative

Perception and Sensory Capabilities

Adept at magic, in particular enchantments and illusions.   They also have the ability to enslave weaker minds to do their bidding.
Lifespan
Immortal (unless slain)
Average Height
stand up to 6 feet high.
Average Weight
500 pounds
Average Length
12 feet long
Average Physique
Strong but moves slowly
Body Tint, Colouring and Marking
Light brown body, mandlibles bone white

Sarramean CR: 4 (1,100 XP)

Large abberation, lawful evil
Armor Class: 15 (Natural Armor
Hit Points: 42 (6d10+12)
Speed: 20 ft , burrow: 20 ft

STR

14 +2

DEX

10 +0

CON

14 +2

INT

16 +3

WIS

12 +1

CHA

18 +4

Saving Throws: Wis +3
Skills: Arcana +5, Intimidation +6, Perception +3, Persuasion +6
Condition Immunities: Charmed, Frightened
Senses: Darkvision 120 ft., Passive Perception 13, Telepathy 120 ft.
Languages: Common, Spirital
Challenge Rating: 4 (1,100 XP)

Spellcasting. The Sarramean is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a long rest. It knows the following Sorcerer spells: Cantrips (at will): Infestation, mage hand, minor illusion, prestidigitation, vicious mockery 1st (4 Spell slots): Magic Missile, Mage Armor, Sleep 2nd (3 Spell slots): Crown of Madness, Detect Thoughts 3rd (3 Spell slots): Counter Spell, Psionic Burst 4th (1 Spell slots): Confusion


Mental Fortitude: The Sarramean has advantage on saving throws against spells and spell effects.

Actions

Multiattack. The Sarramean makes three attacks with its claws.   Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.   Enslave (Recharges 5 or 6). The Sarramean targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the Sarramean for 1 day, or until the Sarramean dies or is more than 1 mile from the target. The charmed target obeys the Sarramean’s commands and can’t take reactions, and the Sarramean and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

The Sarramean are a cruel race of Spirits who love to dominate other creatures and use them as slaves.