Garrett casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
Brave. Garrett has advantage on saving throws against being frightened. Halfling Nimbleness. Garrett can move through the space of any creature that is of a size larger than his.
Multiattack. Garrett Makes two mace attacks. Thunder Mace. melee weapon attack +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target must make a Strength Saving throw DC 14. On a failure, they are knocked prone. Gem of Antimagic. Garrett activates the gem and any magic that he does not cast can not function for 1d4 rounds.
Lightning Gauntlet (1/day). When Garrett is hit with lightning damage, he can redirect it to a target within 30 ft. of him.