Corce Character in Erthos | World Anvil

Corce

An Ogre that was being used by the Fen to accomplish their goals in Bergen. Unlike many of his brethren, Corce is not evil but instead just wishes to live in peace with his family.

A massive hulking, giant with grey, black skin whose back is hunched. He carries a massive great hammer and has shaggy fur that covers his body.

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Corce The Ogre CR: 8

Huge giant (ogre), chaotic neutral
Armor Class: 14 (natural Armor)
Hit Points: 149 (13d12+65)
Speed: 30 ft

STR

23 +6

DEX

10 +0

CON

25 +7

INT

9 -1

WIS

12 +1

CHA

16 +3

Saving Throws: STR +9, CHA +6
Skills: Insight +4, Perception +4, Stealth +3
Senses: Darkvision 120 ft., Passive Perception 18
Languages: Giant, Undercommon
Challenge Rating: 8

Innate Spellcasting. Corce’s innate spellcasting ability is Charisma (spell save DC 14) Corce can innately cast the following spells, requiring no material components:   At will: detect magic, hold person   1/day each: charm person. fear

Actions

Multiattack. Corce attacks twice with its Club of Sleepiness   Club of Sleepiness. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus the target must make a Constitution Saving throw DC 16 or fall asleep until the start of their next turn.