Magic Resistance. The bethare beast has advantage on saving throws against spells and other magical effects. Siege Monster. The bethare beast deals double damage to objects and structures.
Multiattack. The bethare beast does 4 claw attacks and 2 piercing tail attacks. Claw. Melee Weapon Attack: +13 to hit, reach 15 ft., 1 target. Hit: 19 (3d8 + 7) [slashing damage] damage. Piercing tail. Ranged Weapon Attack: +13 to hit, range 10/120 ft., 1 target. Hit: 16 (3d6 + 7) [piercing] damage.
Reflective shielding. When an attack that deals force damage hits the bethare beast it can reflect the attack back. The attacker must make a dexterity saving throw DC 17 or take the damage instead.
The bethare beast can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. The Bethare Beast regains spent legendary actions at the start of its turn. Raging Claw. The bethare beast makes a claw attack. Titanic Earthquake. Using its size the bethare beast creates an earthquake around itself. Any creature within 50 feet must make a strength saving throw dc 17 or be knocked prone. Sever Magical Attunement. The Bethare beast targets a spell caster within 60 feet. The target must succeed a constitution saving throw DC 17 or be unable to connect with its magic until a different legendary action is taken.