Djinn

A nomadic race by nature, Djinn are born with an ever-present wanderlust and almost never remain in the same place for long. Much of their history and origin is a mystery, even to themselves, and many believe that the desire to find answers is what drives them to wander. The only real starting point of origin a Djinn has is the caravans.   They are gifted performers, entertainers, and craftsmen with personalities as colorful as their skin. Blessed with charm, wit and their exotic appearance, there is never a dull moment with a Djinn around. Sarcasm, riddles and clever wordplay come naturally to a Djinn, regardless of where they are or who they are speaking with. They are confident to a fault and do not often admit when they are wrong. This makes them naturally skilled at trading, bartering and diplomacy.   While they can pay homage to other deities, nearly every Djinn pledges fealty to Brume above all others. This is due to the fact that Djinn believe themselves to have the deepest connection to Goddess of Secrets, a belief so strong and held so vehemently that it is seen by some as an offense to state otherwise. Speaking ill of Brume is certain to draw anger and even violence from the most cheerful of Djinn.   Djinn value familial bonds and are known to carry the ashes of deceased family members in ornate urns with them on their travels. This practice is to ensure that the relatives journey never ceases, and also because the only place a Djinn is to be buried is in their homeland. It would be considered a great offense for a Djinn to be buried in a foreign land. It is this familial focus that causes most Djinn to travel in groups, and it is increasignly uncommon to find one out on their own. In the rare case of a lone Djinn, they will usually attach themselves to a surrogate family made up of loyal friends and comrades of any race. They have a particular fondness for Bobbins, believing they bring good luck.   Many Djinn who travel predominantly in the Northern Kingdoms have adopted a more mercantile quality to them. Much of this is due to the prosperity they have acquired through the trading of rare resources and goods. Harshorne in particular has courted Djinn caravans that come through the area with several very profitable trade deals. The Djinn have even gone as far as to hire Wishlings to accompany them on their travels believing they will bring them good fortune. Most Djinn are honest traders to a fault and will often travel back to a patron to return money if their goods did not meet their standards, though it is a rare occurrence that Djinn craftsmanship fails to impress. They are respectful to traditions of the kingdoms they visit even going as far as to incorporate them into their own practices.   Djinn who travel in the Southern Kingdoms have a chaotic charisma about them, and tend to trade more in culture than in gold. The relaxed and chaotic nature of the southern caravans causes them to sometimes ignore the social etiquette of other cultures. It is only by their almost infinite charm and grace that they are able to avoid offending their patrons. Unlike their northern cousins, they prefer performance trades like acting, puppet shows, music, fortune telling and sleight of hand, and do not usually run traditional shops. The Tarochi fortune tellers are known throughout the land for their ability to read a person’s star sign. These performances and services have made them welcome entertainers, and they are often paid handsomly for their services, prompting frequent visits to lavish festivals in the Southern Kingdoms.
Lifespan: ~100 years
  Make-up   Dark Purple skin from the forehead that fades down the face. Using powder make-up to pat down over a lace design on the forehead and cheeks with swirling eyeliner. Optionally, some have short pointed ears that can curl
Starting Health: 5   Racial Skill Choice:   Ethereal: Once per day, defend against a pin effect, or may escape from being physically bound
or
Natural Charm: Once per day, RP 10 seconds, target treats the Djinn as an Ally for 1 minute