Ranul Ulhari
Mtunza Moto Ranul Eshwah Ulhari (a.k.a. Ranu)
Ranul Ulhari
7 Level (0/34000 XP for level-up) Merchant Background Wood Elf Race / Species / Heritage AlignmentLevel 7
Hit Dice: 7/7
1d8+3 Class 1
12
16
16
14
13
20
Hit Points
Initiative (DEX)
Armor Class (AC)
Prof. Bonus
Speed (walk/run/fly)
Passive Perception
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+3 | Strength | |
+5 | Dexterity | |
+8 | Constitution | |
+4 | Intelligence | |
+3 | Wisdom | |
+10 | Charisma |
+7 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+6 | Arcana | INT | |
+2 | Athletics | STR | |
+9 | Deception | CHA | |
+6 | History | INT | |
+5 | Insight | WIS | |
+9 | Intimidation | CHA | |
+6 | Investigation | INT |
+2 | Medicine | WIS | |
+3 | Nature | INT | |
+2 | Perception | WIS | |
+6 | Performance | CHA | |
+12 | Persuasion | CHA | |
+3 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Fury Crafting Attack | +8 | CHA | |||
Dagger | +6 | DEX | 1d4+3 | piercing, slashing | |
Finesse, Light, Thrown, Range(20/60) |
Spell Book
Fey Ancestry: You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses: You have proficiency in the Insight, Perception, or Survival skill.
Trance: You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trance-like meditation, during which you retain consciousness.
Elven Lineage Crafting Powers:
Woodcraft(at Will): Whispering to the furies of the land, you create one of the following effects within 30 ft.
Weather Sensor: You create a Tiny, harmless sensory effect that predicts the weather at your location for the next 24 hours.
Bloom: You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
Sensory Effect: You create a harmless sensory effect, such as falling leaves, spectral dancing furies, a gentle breeze, the sound of an animal, or the faint odor of a skunk. The effect must fit in a 5-foot Cube.
Flora Whispering(1/day):
1st level, Crafting Type: Active, Manifesting Time: 1 action, Range: Self, Duration: 1 minute, Prerequisites: None Uses Per Day: 3
You touch a tree or other plant and ask the fury within one question about anything that might have happened in its immediate vicinity (such as "Who passed by here?").
You get a mental sensation of the response, which lasts for the duration of the power. Plants do not have a humanoid's sense of time, so the plant might speak about something that happened last night or a hundred years ago. The sensation you receive might include sight, hearing, vibration, or smell, all from the plant's perspective.
Plants are particularly attentive to anything that might harm the flora and always report such activities when questioned. If you manifest this power on a tree or plant that contains a creature that can merge with trees, such as a dryad, you can freely communicate with the merged creature for the duration of the power.
Land Runner(1/day):
1st Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: Self, Duration: 1 hour, Prerequisites: None Uses Per Day: 3
You use your fury to infuse yourself with the energy of the plants around you, creating a bond between yourself and the environment. For the duration of the power, as long as you remain touching the ground, your movement is not hindered by difficult terrain composed of natural vegetation.
In addition, the creature has advantage on saving throws against environmental effects such as excessive heat or cold or high altitude.
Features & Traits
Armor: Silk Wrap Armor
Weapons: 2 Curved Daggers
Magic Items:
Luck Stone
Cloak of Protection
Ring of Bound Furies: 5 charges levels worth of stored furies:
Guiding Motes
Clinging Flames
Equipment Copper: 0, Silver: 25, Electrum: 0, Gold: 15, Platinum: 12 Money
Languages: Elven, Arambasti, Guul'uroo
Tools: Navigator's Tools
Bag: 2x Waterskin, 3 days Trail Rations, 50 ft. Rope
Languages & Proficiencies
She is reserved, except when danger is afoot, then she becomes animated.
She is scared of herself, learned from a life of her furies getting out of control.
Personality Traits
Fires burn with the heat of truth.
You truly get to know someone when their blood is up, and violence is in the air.
Ideals
Eme Rorniir: A friend from home, she was the Caravneer's daughter who found and adopted her.
Thagbush Ushar: She gave Ranul a job when she arrived. Thagbush has always been kind and supportive of Ranul.
Moto-Wa: Her first fire fury. Moto-Wa came to her when she was only 6. She appears as a female jaguar.
Bonds
Afraid of her own power: Her furies came to her early, leading to a series of accidents. Eventually, she had to flee from home.
Reserved: She has locked her feelings away in an attempt to hold control. This makes her come off as cold and disconnected.
Flaws
Fires of Passion: You gain proficiency in the Persuasion and Intimidation abilities. If you are already proficient in these skills, you instead gain expertise in the skill.
Passive Powers:
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Physical Description
General Physical Condition
Ranul is lean, almost waifish. She is quick and agile, though she does have a minor limp on her left side. Her hands are a bit clumsy from all the burn scars.
Body Features
She is tall and thin with very pointed ears. Her left knee is stiff from an old injury that didn't heal right. Her burn scars are extensive, particularly from her fingers up to her elbows, as well as a large scar along the left side of her face, tracing down over her left breast and ending along her ribs.
Facial Features
Her left ear is clipped and not as well pointed as her right. When animated or angry, her eyes start to turn reddish as her inner fire awakens.
Identifying Characteristics
Her scars are what she is most recognized for. She also speaks with an accent that is not common but marks her as certainly not from the Wild Winds Desert.
Physical quirks
When nervous or uncomfortable, she hides her hands or, in extreme cases, covers her head and face.
She speaks with her hands when excited, and small flames will manifest around them.
Apparel & Accessories
She favors layers of different colored silks and linen. Preferably dyed in the colors of fire and flames. She is rarely seen without a hooded black robe that she wears out to hide the worst of her scars.
Mental characteristics
Personal history
Rannul was born to a clan of Wood Elves who lived and tended to the Monto Forest in Msingi. Her mother is a talented Wood Crafter and one of the three leaders of the tribe. She was the third daughter born, and the family expected great things from her.
Her flame fury first came to her when she was 7 years old and meditating beneath one of the 6 sacred trees of her family's private grove. The fury looked like an older mother leopard, and when Ranul reached out to pet her, she burned her hands. In a panic, Ranul tried to put out the fire by herself, burning her hands and arms badly.
Luckily, her older brother, Ymmit, saw the smoke, quickly arrived, and put the fire out using his water fury Ibwet.
This unfortunate cycle would play out 5 more times in the next three years, with Ranul's fire fury manifesting at times when she was alone and causing some form of devastation.
After the fifth time, when her first love's home burned down, killing him, she fled from the Monto Forest and into the wilds of Msingi. On her third day alone, she was set upon by a group of Orcish raiders; when she thought she was going to be taken for sure, her fury manifested, but this time it didn't burn Ranul, and together, they fought off the raiders. Afterward, Ranul gave her fury its name, Hasa.
Ranul and Hasa wandered for some time, surviving barely, mostly through theft and the kindness of strangers. One Day, while she was fighting off a pack of hyenas for a fresh kill, she was observed by a member of the Keepers of the Flame Eternal named Phes Adhia, who took her in and trained her.
She spent the next 15 years training with her furies, expanding and refining her control, and working for the Keepers. She heard tale of a land to the north where fire burns eternal and winds howl unendingly, scouring the land. She has traveled north to the Wild Winds Desert to learn the secrets of the elements here and bring them back to her people in Msingi.
Gender Identity
Fem
Sexuality
Demisexual
Education
She had a good group of teachers when she was younger and received specialized training from the Keepers of the Eternal Flame.
Employment
Currently a member in good standing of the adventuring guild The Fortune and Favor Society and a member of the Keepers of the Eternal Flame.
Mental Trauma
The death of her first love when she was 12. The years spent on her own, constantly afraid that her fire would bloom again and burn any who got too close to her.
Intellectual Characteristics
She is focused and calculating. She keeps a tight hold on her emotions.
Morality & Philosophy
She doesn't love violence but is more than willing to use it if deemed necessary.
She hates slavers, raiders, and bullies.

Elven: Fluent
Ignan: Fluent
Maneno: Fluent
Draconic: Conversational
Arambasti: Conversational
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