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Eridu

30/1/495

Scope

The motivation behind building Eridu

  • To spend time with my friends and grow as a DM.
  • Get back into DM'ing

The goal of the project

A fun and varied campaign that teaches me to tell a better story over time

Eridu's Unique Selling point

the continent is based on ancient Sumerian world views.

Theme

Genre

Mild: technology Mild: Magic

Reader Experience

grounded in reality and immersive

Reader Tone

the world is moderate in tone (both dark and light are present) asmutan is a generally reasonable place to live

Recurring Themes

Tones currently are
  • Sumerian words for settlements and land marks
  • Religions based on Sumerian gods and creation narrative
  • Character Agency

    high player agency

    Focus

    • Religious influence
    • Technological influence
    • Agriculture and Trade
    • Economic strength
    • Story arcs
    • Crafting system
    • Hunting system
    • Fishing system
    • Military Influence
    • Accepted Currancy
    • Rule of Law
    Social services Arts And Culture Influence Race Relations Class Relations World Diplomatic Relations
    the savage worlds

    Drama

    the fall of the pillars of gistal