The miners struck the earth as the rest of the people made homes near the lake.
A timeline of the Free City's history.
The miners struck the earth as the rest of the people made homes near the lake.
The Testri Order besieges the city and take control. Some elves move in to the city and rival the Loyalists for power.
The settling of the Testri in Osenard brought years of peace and prosperity to the city, and the population swelled.
Prospecting endeavors turned into abundance for the city. The new mines double the iron production in Osenard.
The influx of wealth and metal make Osenard a target, and the Elves use their military experience to make weapons and seize more power in the city.
The Free Miners revolt against the Loyalists and cast the faction members out of the city. They form the Osenard Syndicate and govern the city alongside the Testri Order.
Many teams of masons were hired to build walls around the growing city, and they stayed after finishing. They built the Stoneway District to house their families.
The Coven's Manse was converted into a theater after the ousting of the Loyalists. The theater put on wonderful shows and featured many famous performers, and people from all around came to Osenard to see the shows.
The safety of stone walls and continued prosperity of Osenard made the city swell. Soon, there was no more space within the walls as the Southside District built houses on every bit of free land within the Stoneway.
A growing city needs food. The soil of Pelden is rich, the workers were hungry, and many Teneborean peasants were moving to the city in search of a new life. Many farmers settled outside of the walls and started to work the land, and so the Breadmile was built.
Priests of Alses constructed an abbey in the Southside District with the help of the Free Miners.
Miners and smiths kept migrating to Osenard, and the city welcomed the extra hands. The masons expanded the walls to incorporate a new district into the city.
The city has always relied on timber from the Esder Forest. The foresters eventually created a small guild to sell their excess lumber to the traders coming to the city.
With the Testri exiled, many people who relied on them for the well-being become too poor to live in the city proper. They build shacks West of the city walls, by the Fog Gate. It was dangerous and risky, but the people looked out for each other and formed a strong community. Illegal trade deals to move contraband through the city usually started here.
The Syndicate spent years maneuvering and conniving to place agents in the right places for the right time. A feud between two factions became an all-out brawl in the streets that ended with the Testri Order being exiled from the city.
The followers of SiƱurkon, god of smithing, petitioned the city for a place to worship their deity. The church of SiƱurkon agreed to help fund the construction of a keep that would serve as a church and military reserve for the city.
Without the Testri's military strength, the city couldn't hold its monopoly on mining the nearby hills. The Coven moved in and started building their own mines. Angry miners destroyed a Coven mine, triggering a war between Teneborea and Osenard. The Osenardians defended their home until negotiations brought an agreement between the two factions. The Osenardian miners would keep to the Western hills and mountain, and the Coven would mine straight from the mountains.
After The Syndicate agreed to the Coven's terms, membership declined rapidly. The miners and smiths were too proud to remain part of a faction that would surrender to the vampires. By the turn of the century, The Syndicate was all but powerless.
The city suffered from a power vacuum after The Syndicate fell. The Iron Priests came and claimed to be restoring the city's former strength. They created tension with the other religions in the city, but their financial backing brought life back to the city's commerce.
The Iron Priests needed to earn the trust of the commoners. They funded the construction of walls and a new strong gate in the West to protect the Rat Market and officially incorporate it into the city. Those that saw this as a way to strengthen control over the Rat Market moved to the Southern wall and made Stormside by the lake.
Shimmering lights in the sky, glowing wisps in the woods...Lights flicker all through the dark places of the world. Nobody's quite sure if it's a good or bad omen.