Patron: The All Sight
You've made a pact with the All Sight, a powerful otherwordly being blessed with foreknowledge. Sworn into service as an Oracle, you are the All Sight's mouthpiece, delivering prophecy and mystery to the people of Ulkadia. The All Sight communicates to you with conjured visions, granted by inhaling incense during sunrise, brief visions, and whispered words carried by the wind.
It is both exciting and maddening as every communication leaves you with more questions than answers.
The All Sight 5E Stat Block
Warlock Patron: The All Sight
Warlock Class
Expanded Spell List
The All Sight lets you choose from an expanded list of spells when you learn a new warlock spell. The following spells are added to the warlock spell list for you.
All Sight Expanded Spells
Spell Level |
Spells |
1st |
detect magic, identify |
2nd |
augury, see invisibility |
3rd |
blink, clairvoyance |
4th |
arcane eye, divination |
5th |
commune, legend lore |
Sight Beyond Sight
Starting at 1st level, you inhale an intoxicating incense, providing a brief vision of the future. Whenever you finish a short or long rest, roll 1d20 and record your rolled number.
You can replace an ability check, attack roll, or saving throw you, or a creature you can see within 60-feet makes with the previously rolled 1d20. You must choose to do so before the roll is made.
If you finish a short or long rest before using Sight Beyond Sight, the recorded 1d20 roll is lost. Once you use this feature to replace a roll, you can't use it again until you finish a short or long rest.
Oracle's Gift
Starting at 6th level, the All Sight shows a false future to your enemies. As a bonus action, each creature you choose within 10 feet must make a Wisdom saving throw. On failure, the creature immediately attempts an attack of opportunity on a false image of yourself, automatically missing and expending their reaction.
Once you use this feature, you can't use it again until you finish a short or long rest.
A Battle Foretold
Starting at 10th level, the All Sight warns you of upcoming combat. Once per short rest, roll initiative with advantage.
Mark of Destiny
Starting at 14th level, you may spend 10-minutes after a long rest describing for your companions what you saw in your Sight Beyond Sight vision. When you do so, choose up to five friendly creatures (excluding yourself) who can understand you.
Each creature gains one Mark of Destiny, which they can expend at any time. If the friendly creature finishes a short or long rest before using their Mark of Destiny, the Mark of Destiny is lost. A creature can have no more than one Mark of Destiny at a time.
Mark of Destiny. Gain advantage on a single ability check, attack roll, initiative roll, or saving throw.
Patron: The Ancient Wyrm
You've made a pact with Rynngrailar, an Ancient Wyrm, known for his mystical prowess and unending wisdom. His bestowed gifts come at a cost, for you are merely another trophy added to his vast hoard of unimaginable wealth. As long as you contribute to his treasure trove, you'll experience the might of a true ancient dragon.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Patron: The Arch Lich
You’ve made a pact with an Arch Lich, a mighty being who has embraced undeath to preserve themselves. These keepers of long-forgotten knowledge are more powerful than a typical Lich, holding the keys to forgotten deplorable magics.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Patron: The Divine Engine
With the discovery of the P.R.I.M.U.S. and fear that comes with mysterious technology, Erenel shuns the unknown. This fear has molded itself into superstition and false belief. Sensing opportunity, a strange supernatural entity has formed, offering a way to tap into a new power – for a price
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Patron: The Groveborn
You’ve made a pact with the Foremother, the great tree and deity of nature and spring. Known as the giver of life, the Foremother often associates with druids, rangers, and treants, yet you now also walk a path of preserving nature’s wonder. The Foremother empowers you to protect the precarious balance of nature at any cost.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Patron: The Kindred Soul
You have made a pact with a partner who has passed into the afterlife or taken from you in some way. This partner could be classified as a soul mate, an important friend or a significant other. Despite the distance between you, the power of your bond is so extraordinary it grants you strength until you are united once more. You decide the details of your relationship with your partner.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Patron: The Kraken Queen
You've made a pact with Sib'imaskar, the Kraken Queen as she plans her return from the dark recesses of the ocean. This ancient being of otherworldy power often offers pacts to drowning sailors and pirates. Their life in exchange for service.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Patron: Krampus
You have made a pact with Krampus, the Christmas devil who, during the holidays, punishes those who have misbehaved. Perhaps you witnessed Krampus’s punishment firsthand or have been on the wrong side of his wrath. Or you might seek to balance all the joy Christmas Spirit brings to the world, acting as a holiday counterweight. Whatever the reason for your pact, you aid Krampus in striking fear during the holiday season.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Patron: Parasite of Prayer
The Black Sea of Void surrounding Erenel is home to Eldritch gods known as
The Null. One of these otherworldly beings is the
Ma, Parasite of Prayer. A Null who steals worship, feasting on temples and clergies, spreading secretly amongst the clerics and priests unaware of the shroud that has befallen them. You've made a pact with the Parasite of Prayer, helping the Eldritch god to consume and spread spiritual nullity.
For those who use divine power, prayer feels like a conversation with someone who is silently listening. In your presence, prayer feels more like talking to an empty room. A meaningless distraction.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Patron: The Pharaoh
Shape the dunes for
Pharaoh Kazim Sul of
Kemor and become the twisting sands. Once an
Ahn' Kalin, upon claiming the Golden Scepter, Kazim Sul's appearance fell only to be replaced by the Boros Jackal, a blessing given by the Djinn for their most trusted servants.
Now, Kazim Sul guides the Voice of the Wastelands to a new era while quietly seeking a means to overthrow not only the Djinn who granted him power, but all Djinn of the
Scabbard Wastes.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Patron: The Winds Whim
You've made a pact with Zephyros, the Winds Whim and elemental lord of Aurenia the Plane of Air. A wise and malicious elemental lord, Zephyros and his storm giant servants wish the Inevitable End of Erenel and Al'Madoon's creations.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
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