Warlock in Erenel | World Anvil

Warlock

This Warlock article features subclass options for Erenel players in 5th Edition Dungeons and Dragons. The article will be updated over time as new subclasses are released! Some subclasses are only available for Gamingbrew Patrons!
 
Warlocks are finders and keepers of secrets. They push at the edge of our understanding of the world, always seeking to expand their expertise. Where sages or wizards might heed a clear sign of danger and end their research, a warlock plunges ahead, heedless of the cost. Thus, it takes a peculiar mixture of intelligence, curiosity, and recklessness to produce a warlock. Many folk would describe that combination as evidence of madness. Warlocks see it as a demonstration of bravery.   Warlocks are defined by two elements that work in concert to forge their path into this class. The first element is the event or circumstances that led to a warlock's entering into a pact with a planar entity. The second one is the nature of the entity a warlock is bound to. Unlike clerics, who typically embrace a deity and that god's ethos, a warlock might have no love for a patron, or vice versa.
 

Otherworldly Patron

At 1st level, you have struck a bargain with an otherworldly being chosen from the list of available patrons. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

Erenel 5E Subclasses

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Patron: The All Sight

You've made a pact with the All Sight, a powerful otherwordly being blessed with foreknowledge. Sworn into service as an Oracle, you are the All Sight's mouthpiece, delivering prophecy and mystery to the people of Ulkadia. The All Sight communicates to you with conjured visions, granted by inhaling incense during sunrise, brief visions, and whispered words carried by the wind.

It is both exciting and maddening as every communication leaves you with more questions than answers.
  The All Sight 5E Stat Block

Warlock Patron: The All Sight

Warlock Class

Expanded Spell List

The All Sight lets you choose from an expanded list of spells when you learn a new warlock spell. The following spells are added to the warlock spell list for you.

All Sight Expanded Spells

Spell Level Spells
1st detect magic, identify
2nd augury, see invisibility
3rd blink, clairvoyance
4th arcane eye, divination
5th commune, legend lore
 

Sight Beyond Sight

Starting at 1st level, you inhale an intoxicating incense, providing a brief vision of the future. Whenever you finish a short or long rest, roll 1d20 and record your rolled number.   You can replace an ability check, attack roll, or saving throw you, or a creature you can see within 60-feet makes with the previously rolled 1d20. You must choose to do so before the roll is made.   If you finish a short or long rest before using Sight Beyond Sight, the recorded 1d20 roll is lost. Once you use this feature to replace a roll, you can't use it again until you finish a short or long rest.  

Oracle's Gift

Starting at 6th level, the All Sight shows a false future to your enemies. As a bonus action, each creature you choose within 10 feet must make a Wisdom saving throw. On failure, the creature immediately attempts an attack of opportunity on a false image of yourself, automatically missing and expending their reaction.   Once you use this feature, you can't use it again until you finish a short or long rest.  

A Battle Foretold

Starting at 10th level, the All Sight warns you of upcoming combat. Once per short rest, roll initiative with advantage.  

Mark of Destiny

Starting at 14th level, you may spend 10-minutes after a long rest describing for your companions what you saw in your Sight Beyond Sight vision. When you do so, choose up to five friendly creatures (excluding yourself) who can understand you.   Each creature gains one Mark of Destiny, which they can expend at any time. If the friendly creature finishes a short or long rest before using their Mark of Destiny, the Mark of Destiny is lost. A creature can have no more than one Mark of Destiny at a time.
  Mark of Destiny. Gain advantage on a single ability check, attack roll, initiative roll, or saving throw.


Patron: The Arch Lich

You’ve made a pact with an Arch Lich, a mighty being who has embraced undeath to preserve themselves. These keepers of long-forgotten knowledge are more powerful than a typical Lich, holding the keys to forgotten deplorable magics.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Coven

You've made a pact with a coven of witches who have unified their magical might to become an otherworldly power. Using strength in numbers, the coven binds to one another, allowing each witch to share spellcasting abilities, arcane knowledge and possess a shared consciousness. Every coven is different, not necessarily evil, and can be crafted around the player at the DM's discretion. A coven typically consists of at least three members, with thirteen considered the ideal size, allowing for a leadership structure to settle arguments and solve problems. A leader can emerge inside the coven, which can be chosen democratically based on wisdom and respect or naturally with the most powerful leading.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Divine Engine

With the discovery of the P.R.I.M.U.S. and fear that comes with mysterious technology, Erenel shuns the unknown. This fear has molded itself into superstition and false belief. Sensing opportunity, a strange supernatural entity has formed, offering a way to tap into a new power – for a price

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Greatwyrm

You've made a pact with Rynngrailar the Greatwyrm, a powerful being known for his mystical prowess and unending wisdom. Rynngrailar's bestowed gifts come at a cost, for you are merely another trophy added to his vast hoard of unimaginable wealth. As long as you contribute to his treasure trove, you'll experience the might of the most ancient of dragons.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Groveborn

You’ve made a pact with the Foremother, the great tree and deity of nature and spring. Known as the giver of life, the Foremother often associates with druids, rangers, and treants, yet you now also walk a path of preserving nature’s wonder. The Foremother empowers you to protect the precarious balance of nature at any cost.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Kindred Soul

You have made a pact with a partner who has passed into the afterlife or taken from you in some way. This partner could be classified as a soul mate, an important friend or a significant other. Despite the distance between you, the power of your bond is so extraordinary it grants you strength until you are united once more. You decide the details of your relationship with your partner.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Kraken Queen

You've made a pact with Sib'imaskar, the Kraken Queen as she plans her return from the dark recesses of the ocean. This ancient being of otherworldy power often offers pacts to drowning sailors and pirates. Their life in exchange for service.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: Krampus

You have made a pact with Krampus, the Christmas devil who, during the holidays, punishes those who have misbehaved. Perhaps you witnessed Krampus’s punishment firsthand or have been on the wrong side of his wrath. Or you might seek to balance all the joy Christmas Spirit brings to the world, acting as a holiday counterweight. Whatever the reason for your pact, you aid Krampus in striking fear during the holiday season.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: Parasite of Prayer

The Black Sea of Void surrounding Erenel is home to Eldritch gods known as The Null. One of these otherworldly beings is the Ma, Parasite of Prayer. A Null who steals worship, feasting on temples and clergies, spreading secretly amongst the clerics and priests unaware of the shroud that has befallen them. You've made a pact with the Parasite of Prayer, helping the Eldritch god to consume and spread spiritual nullity.   For those who use divine power, prayer feels like a conversation with someone who is silently listening. In your presence, prayer feels more like talking to an empty room. A meaningless distraction.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Pharaoh

Shape the dunes for Pharaoh Kazim Sul of Kemor and become the twisting sands. Once an Ahn' Kalin, upon claiming the Golden Scepter, Kazim Sul's appearance fell only to be replaced by the Boros Jackal, a blessing given by the Djinn for their most trusted servants.   Now, Kazim Sul guides the Voice of the Wastelands to a new era while quietly seeking a means to overthrow not only the Djinn who granted him power, but all Djinn of the Scabbard Wastes.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.

Patron: The Winds Whim

You've made a pact with Zephyros, the Winds Whim and elemental lord of Aurenia the Plane of Air. A wise and malicious elemental lord, Zephyros and his storm giant servants wish the Inevitable End of Erenel and Al'Madoon's creations.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.

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