Rezmir, of Light and Law

The injustices spread across our father’s creation may fill your soul with hatred. You may desire to destroy those who have wronged you and this world with every ounce of your being. Remember, True Law is more perfect than any law made by mortals, and to follow it will lead you to an existence so beautiful that it is incomprehensible until you arrive.
— Brother Lavant
 
Rezmir is the god of Justice, Law and Order. He is also one of three deities birthed by Aymara, the Foremother, and a direct descendant of Al'Madoon.   Rezmir is closely allied with his kin Asanna and Luniwyn under the Illuminated Church, a grand church overseen by three Heralds, one for each deity of light. Like his kin, Rezmir’s celestial and physical forms were torn apart from the Great Sacrifice. To learn more about the creation of the Multiverse, reference the Story of Creation article below.
 
Story of Creation
Generic article | Mar 5, 2025

Divine Domains

Light, Order, Protection

Divine Symbols & Sigils

The symbol of Rezmir is a lit watchman's lantern. Worn by the Lantern Priests, the lantern solidifies the "Light's Watch" and the idea of shining a light on the darkness of injustice. The Faithful will keep a lantern burning outside their door to show their devotion.

Tenets of Faith

Justice For All

No one is above the law, not even lords and kings. All crimes will receive justice, therefore it is wrong to commit another crime to see justice done. Trust in Rezmir’s true law. There cannot be peace without justice, nor justice without law.  

Light Pierces the Veil

Always search for the presence of light when surrounded by darkness. You are a beacon and must shine your light on injustice, wherever it may lurk.  

The Right To Be Judged

Those who would deny the right for anyone to face judgment are enemies to light and law. All civilizations should create a formal justice system with court issued edicts and arguments. All will face the final judgment and be granted an afterlife worthy of their merit.

Holidays

Festival of the Word/Roar's Remembrance
15th-18ths of Poruls
Leading up to Summer Solstice, the three-day Festival of the Word marks a celebration of Rezmir, of Light and Law and his defense of Erenel against the Vyse Tyranal, the Fallen Elf.   On the first day, the faithful listen to sermons of the First Law before ending in a great feast. On the second day, the faithful listen to sermons of the Second Law and again end the day in a great fast. On the third day, the faithful listen to sermons of the Third Law before spending the rest of the day giving penance and fasting. This penance and fasting last through the third day and the following day, Roar's Remembrance.   Roar's Remembrance is held on the Summer Solstice as the longest day of the year marks the light of Rezmir crashing down upon the darkness and sending it to the Below.
 
Three Tears
31st of Eol
Held during the last day of the year, Three Tears is a solemn holiday. As the year fades and another takes its place, Erenel mourns the loss of Asanna, Luniwyn and Rezmir's physical form and hopes one of the three may fulfill their Yearning next year and become whole again.
Divine Classification
Deity
Realm
Honorary & Occupational Titles
of Light and Law, the Firstborn, the Winged Lion
Children
Ruled Locations

Salthiel, the Fallen Angel

Salthiel was once a favored angel in service of Rezmir, standing at his right hand, carrying out true law and defending the faithful against depredations. Salthiel's influence grew, and many of Rezmir's worshipers prayed not to the winged lion but to an angel for aid. It is unknown if this worship caused Salthiel to grow arrogant, or perhaps another unknown force manipulated the angel, but regardless Salthiel sought to replace Rezmir.   Easily defeating the angel, with great sadness, Rezmir banished Salthiel, his choir of light hurling the fallen angel down to The Below. Luckily for the fallen angel, allies beyond the Realm of Remembrance recognize Salthiels potential.

True Law and the Six Virtues

Dive into Yearning and Sin  
The Six Sins of Light’s End do not corrupt only mortals. They afflict gods as well, bending Yearning away from restoration and toward collapse. In response, Rezmir’s True Law teaches six virtues. These virtues do not erase sin. They exist to oppose it long enough for the world to endure. Each virtue stands in deliberate tension against a specific sin.

Benevolence

Benevolence counters Sadism by giving suffering meaning.   Benevolence ensures that punishment does not become spectacle and that authority does not descend into sadism.

Diligence

Diligence counters Acedia through consistent action.   Diligence teaches steady effort even when outcomes are unclear and reward is uncertain.

Forbearance

Forbearance counters Blasphemy by restoring reverence.   Forbearance teaches restraint in judgment and humility before the divine. It preserves mystery, ritual, and meaning even when certainty is impossible.
 

Modesty

Modesty restrains Covetousness by honoring limit.   Modesty restrains ambition and defines role. In a world shaped by broken divinity, overreach threatens stability more than weakness ever could.

Obligation

Obligation counters Miserliness by binding power to duty.   Obligation binds authority to responsibility. Power granted under True Law is never owned. It is held in trust and must be spent when duty demands it.

Patience

Patience counters Treachery by sustaining bonds through strain.   Patience is the longest virtue and the hardest to maintain. It teaches loyalty to covenant over immediate advantage and endurance through strain.

Rezmir's True Law does not claim to heal the world. It exists to prevent collapse while justice remains unfinished. The Six Virtues do not promise salvation. They offer structure, discipline and restraint in a reality shaped by loss. Lantern Priests teach that to live by True Law is to carry justice within oneself, knowing it cannot yet be made whole. Until that day comes, order must be maintained by choice rather than force.

Illuminated Church

The Illuminated Church is arguably the most influential organization in Erenel. With a stranglehold on Grenchester and subsequently the Illuminated Kingdom, the church leads the effort to reclaim the divine remains of Asanna, Luniwyn and Rezmir.   Under the Illuminated Church are the three Churches of Yearning, each following one of the three deities of light. While these Churches of Yearning are under the Illuminated Church, each is widespread, with sects stretching across Erenel in every capital city.   Each individual Church of Yearning is its own religious organization, as shown below:
by Jeff Brown
Hearth Keepers
Followers of Asanna, the Hearth Keepers harness sunlight to push back the darkness.  
Lantern Priests
Followers of Rezmir, the Lantern Priests harness holy light found within to push back the darkness.  
Midnight Eyrie
Followers of Luniwyn, the Midnight Eyrie harnesses moon and starlight to push back the darkness.

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