Rezmir, of Light and Law

It is said the Lion roars at midnight in the darkness to warn the Lantern Priests against danger. Those who pray to Rezmir may see a giant winged Lion in their hour of greatest need. If it does not roar, then all is lost, for defeat has been decreed by the Light of Law. If it does roar, it is a sign of Rezmir's favor.
— Brother Lavant
 
Rezmir, is the god of Justice, Law, Light, and Summer; he is also one of three deities birthed by Aymara, the Foremother, and a direct descendant of Al'Madoon.   As the most popular deity and head of the largest religion in the known world, Rezmir’s ideal of light and law stretches across Erenel. Law is everything for Rezmir; his decree is wise, and many would consider his thoughts to be just, with the best intention for mortal races. This is because Rezmir’s law applies to all equally, and knows no prejudice.   Rezmir sits atop Zion Mountain in the Above, awaiting all who wish to ascend Honor’s Path and gain enlightenment. As he looks down upon everything the light touches, the winged lion protects what his father, Al’Madoon, sacrificed his life to save.

Divine Domains

Light, Order, Protection

Divine Symbols & Sigils

The symbol of Rezmir is a lit watchman's lantern. Worn by the Lantern Priests, the lantern solidifies the idea of a "Light's Watch" and the idea of shining a light on the darkness of injustice. The Faithful will keep a lantern burning outside their door as a way of showing their devotion.

Commandments

Justice For All

No one is above the law, not even lords and kings. All crimes will receive justice, therefore it is wrong to commit another crime to see justice done. Trust in Rezmir’s true law. There cannot be peace without justice, nor justice without law.  

Light Pierces the Veil

Always search for the presence of light when surrounded by darkness. You are a beacon and must shine your light on injustice, wherever it may lurk.  

The Right To Be Judged

Those who would deny the right for anyone to face judgment are enemies to light and law. All civilizations should create a formal justice system with court issued edicts and arguments. All will face the final judgment and be granted an afterlife worthy of their merit.

True Law

Rezmir's True Law is interpreted differently by the intelligent races of Erenel and his most devoted followers. Brothers and Sisters of the Book dedicate their lives to uncovering the truth in worshiping True Law, discussing Rezmir’s teachings, and how to manifest his ideal to the world.   Strangely, outside of the three commandments, the Firstborn has never officially announced to anyone, what True Law means. Or so it is believed; Rezmir did provide sacred doctrines to the four corners of Erenel, each delivered by trusted messengers chosen from angelic choirs of the Above. This gift was meant to guide the mortal races in the administration of perfect order, leading to growth and prosperity.   However, the ignorance and folly of mortals after their reawakening resulted in the squandering of this sacred doctrine and its eventual dereliction. Rezmir now wishes for mortals to rediscover True Law on their own, guiding believers discreetly on a path of enlightenment.

Mental characteristics

Personal history

The fruit hanging from Aymara’s branches ripened. Three pieces fell in unison, much like how the three architects rose from the void. The fruit grew three young gods; Rezmir the Winged Lion, Asanna the Lady of the Land, and Luniwyn the Silver Maiden. The three young gods opened their eyes and looked out upon Erenel.   The Primal Beings greeted the three young gods. All except Bedoma, who had snuck away to alert Elturel. Elturel was aware of the dangers facing the Kingdom he had built with the arrival of these new gods and rushed to introduce himself. Greeting Rezmir first, Elturel quickly learned of the winged lion's belief of law and judgment. He attempted to persuade Rezmir, similar to his wooing of Bedoma, showing the might of his law with an army at his back. However, Rezmir recognized the truth and cried out with a mighty roar to his father thus beginning the Great Sacrifice.   The Above, formed from the love of Al’Madoon and his self-sacrifice. For choosing light over darkness, Rezmir would ascend to the Above, welcoming the kind-hearted and those who embraced the light. With the help of his sisters, Asanna and Luniwyn, Rezmir successfully recovered a branch from the damaged Tree of Aymara, planting this new tree close to his acquired domain. This branchling grew and began to bear fruit, as its mother Aymara did before it, forming angels and seraphim as the fruit ripened.

Divine Classification
Deity
Pantheons
Current Location
The Above
Realm
The Above
Church/Cult
Lantern Priests
Honorary & Occupational Titles
of Light and Law, the Firstborn, the Winged Lion
Story of Creation
Generic article | Oct 26, 2019

Lantern Priests
Organization | Oct 26, 2019

All things are equal before True Law


Valthera
Species | Nov 14, 2019

Piercing the Veil

Celebrated to remember the temptation of Rezmir by Elturel the Fallen Elf, piercing the veil is held during the shortest night of the year. All the Faithful gather for a vigil, bringing lanterns and candles to combat the dark. Once the dawn breaks, the Great Feast begins marking the triumph of Light and Law.
 

The Week of Atonement

A week of penance and fasting to prepare the faithful for Piercing the Veil.

Character Options

Lantern Priest Initiate Background

The most popular religion across the known world, the Lantern Priests of Light and Law follow Rezmir's teachings. By their decree; no one is above the law, no matter their position of power. The church divides into three main orders filling different roles in society, and these three orders see consistent growth as members of all Erenel races join the ranks to uphold this Holy Order. As an initiate you have recently joined the church as a member of Light's Watch. You will shine a light on the darkness of injustice, wherever it may lurk.
Lantern Priest Initiate 5E Background

Lantern Priest Initiate

The most popular religion across the known world, the Lantern Priests of Light and Law follow Rezmir's teachings. By their decree; no one is above the law, no matter their position of power. The church divides into three main orders filling different roles in society, and these three orders see consistent growth as members of all Erenel races join the ranks to uphold this Holy Order. As an initiate you have recently joined the church as a member of Light's Watch. You will shine a light on the darkness of injustice, wherever it may lurk.

Skill Proficiencies Religion plus your choice of Insight or Persuasion
Languages One languages of your choice
Equipment One set of traveler's clothes, ceremonial lantern with belt hook, and a pouch with 10 gold.

Features

Light's Regard

You receive shelter from members of the Lantern Priests and those who are sympathetic to its cause. This includes temples, religious communities of Rezmir, and any settlement or nation that they serve. This aid comes in the form of shelter, meals and healing when appropriate, as well as the occasional assistance of citizens rallying to a cause of Light and Law.

Suggested Characteristics

You are shaped by your experience with the church of light and law. Feel free to use your own traits, ideals, flaws and bonds in place of the options below.

Traits

Personality
1I am always polite and respectful.
2I can always keep a cheerful disposition, no matter what is going on.
3I give no mercy to those who twist the law.
4I can stare down a demonic threat without flinching.
5I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
6I pay attention to my appearance. First impressions are everything when introducing Light and Law.
7I let my actions speak for themselves.
8I tolerate cities but I thrive on the road.

Ideal

Ideal
1Ambition and pride are the roots of strife.
2My word is my bond.
3I live frugally because I know that someday I will need to give everything I have to the Lantern Priests.
4Rules exist for a reason. We must follow them, and punish those that don't.
5I use my words to sway others to my beliefs.
6Civilization depends on order to survive.

Bond

Bond
1Everything I learned on the battlefield I learned from my mentor. I hope to live up to their memory.
2I reject villainy. As long as I am present, none will be bullied or oppressed.
3I will lay down my life in pursuit of Light and Law.
4I'll never forget a crushing defeat we suffered or the enemies who dealt it.
5I fight for those who cannot fight for themselves.
6I will always protect the temple that took me in.

Flaw

Flaw
1If there's a choice between the easy way and the hard way, the hard way is always best.
2A monstrous threat we face in battle still leaves me in fear.
3I obey the law even if the law causes misery.
4I still have terrible nightmares of an undead threat from long ago.
5I get too lost to comforts in town, and sometimes get lost in drink and company.
6I never forgive myself or others for their sins. Once guilty, always guilty.



Cover image: by Keylight1111
Character Portrait image: by Gamingbrew
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