Artistry: Divine Domain
Deities of craftsmanship, such as Kalator the Forge Father, value creativity and skilled craft above all. Clerics of Artistry specialize in sharing their emotions with others through painting, music, sculpting and other forms of artistic expression.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Dragon: Divine Domain
Dragon domain clerics act as stalwart defenders, protecting the vulnerable from destructive dragons who inspire fear and terror. Others serve as merciless treasure seekers, intent on adding riches to their master's hoard. Regardless of their intent, clerics of the dragon domain draw on the divine power of ascendant dragons, augmenting themselves to be similar to the dragons they serve.
In Erenel, ascendant dragons who grant the power of the dragon domain include Rynngrailar the Greatwyrm, Eol the Starheart, Khalrashan the Godslayer, Elanthil the Allsight and Movoidis the Bloodsong.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Exorcist: Divine Domain
The Exorcist Domain intervenes against unspeakable horrors, chaotic fey and well-intentioned celestials who seek to possess the innocent for their own intentions. Members of this domain evict extraplanar incursions from a person or an area and stand ready and willing to face the creature that emerges head-on.
Clerics who excel at banishing evil from whence it came, understand that corruption manifests in unexpected forms. Not only must they expel the corruption, but also uncover it under layers of lies and deceit. Followers of these gods take great pride in maintaining the tools necessary for their work. Their armor and religious garments are inlaid with sacred texts, holy scripture and religious iconography. They speak with purpose and duty when the task is at hand and may even paint or mark their bodies for added protection. A veteran exorcist is a prime target for powerful horrors and hidden cults.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Fire Keeper: Divine Domain
The Fire Keeper domain represents the warm security of the hearth flames. Most Fire Keepers give thanks to
Asanna, the Blazing Dawn, one of the three deities of light under the
Illuminated Church. Like clerics who follow the light, Fire Keepers understand the importance of light keeping the shadows at bay. They protect their communities by lighting their hearths, providing warmth and comfort while waiting for the sun’s glorious return.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Gearworks: Divine Domain
Drawn to the interweaving of mechanisms and gears, you don the gearworks mask, following the P.R.I.M.U.S. with absolute loyalty. To protect the weak, you strive to emulate the endurance shown by the great construct in all aspects of life.
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Hunt: Divine Domain
The Hunt domain follows the ideology of the hunter; respect the environment, animals, and the gratitude deserved to those who give their lives to the hunt. The Primal Deity
Thayriel, the Keen Eyed ignores mortal society, as do the clerics who follow him. Serving as expert trackers and hunters, the life of a typical priest is ignored in favor of the woodland's call.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Madness: Divine Domain
The Black Sea of Void surrounding Erenel is divorced from reality, where unimaginable beings gnaw beyond time and space. Clerics who see beyond the veil urge those who will listen to acknowledge their scrambled dreams. One must embrace inscrutable lurkings of reality to learn what the frightening unknown can teach.
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Moon: Divine Domain
Like the moon and the stars, you are the threshold between safety and the unknown beyond. Delve into the dark and hold its dangers at bay or guide others through the subtleties of night.
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Odyssey: Divine Domain
Clerics of the Odyssey Domain safeguard those who journey across the world. The great Kingdoms of Erenel are scattered far and wide from one another, and aid by land, sea or sky is a welcome addition for any arduous travel.
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Tyranny: Divine Domain
Expand your dominion and silence any opposition that stands in your way. Impose your will on others and ensure that whatever the situation at hand, you will always come out the victor.
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Wild Magic: Divine Domain
Gods of chaos act on impulse and seek to break the status quo, regardless of its consequence. Clerics of chaos follow in their footsteps, striving to become just as unpredictable as their deity. To be a Cleric of Wild Magic is to eradicate normalcy by force change thru chaos, using Wild Magic as a means to end.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
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