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This Paladin article features subclass options for Erenel players in 5th Edition Dungeons and Dragons. The article will be updated over time as new subclasses are released! Some subclasses are only available for Gamingbrew Patrons!
A paladin is a living embodiment of an oath—a promise or a vow made manifest in the person of a holy warrior who has the skill and the determination to see the cause through to the end. Some paladins devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of law.   Although no paladin in the world could be described as typical, a number of them are narrow-minded do-gooders who refuse to tolerate even the smallest deviation from their own outlook. Paladins who take up the adventuring life, however, rarely remain so rigid in their attitudes—if only to keep from alienating their companions.   You can flesh out your paladin character by using the suggestions below. It's important to keep in mind that most paladins aren't robots. They have doubts and prejudices and harbor contradictory thoughts just as any other character does. Some are compelled by an internal motivation that might sometimes be at odds with the principles of their oaths.

Sacred Oath

When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose from the list of available oaths.   Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.

Erenel 5E Subclasses

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Oath of Artillery

Paladins who take the Oath of Artillery share a fascination with advanced weaponry and seek to use such items in their crusade. However, they differ from other paladins in that black powder is their true religion, not the gods themselves.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Oath of Burning Radiance

Oath of Burning Radiance Paladins follow the teachings of Hrólfr, the Ancient Wolf. Burning Radiance Paladin's seek out conflict as a means to improve themselves, channeling their anger to never become complacent in life. What better motivation to grow and accomplish great things than to draw upon the anger and malicious other deities attempt to subdue.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.

Oath of the Crimson Lord

By some means during your Crimson Lord Paladin’s life, the scourge of vampirism fell upon you. Your divine nature helps to hold the curse at bay, but the gnawing hunger grows as your power increases.
  Many see the Oath of the Crimson Lord as a horrible affliction, which can lead to terrible consequences, but you have managed to harness this dark power and turned vampirism into a weapon.
  Oath of the Crimson Lord 5E Stat Block

Oath of the Crimson Lord

Paladin Class: Sacred Oath

Tenets of the Crimson Lord

Paladins who swear the Oath of the Crimson Lord devote themselves to the following tenets.  

A Burden Realized

By continuing with this burden, you vow to never willingly give in to your vampiric curse. You are not a vampire but someone who can withstand the affliction for a greater purpose.  

Blood Discipline

If you deny the never-ending thirst, it will eventually erupt and become uncontrollable. You seek to occasionally indulge your hunger as a means to survive, but only in minor ways. Unrelenting discipline allows you to maintain control.  

A Life Worth Living

Companions who accept your curse and choose to aid in your cause willingly risk their lives. You understand the danger of being your ally and will never take their friendship for granted.  

Oath Spells

You gain oath spells at the paladin levels listed.  
Paladin Level Spells
3rd charm person, false life
5th detect thoughts, invisibility
9th bestow curse, vampiric touch
13th dominate beast, shadow moil
17th danse macabre, dominate person

Umbral Sight

When you take this oath at 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.  

Channel Divinity

When you swear this oath at 3rd level, you gain the following two Channel Divinity options.  

Drain Life

When you make an unarmed strike, you can use your Channel Divinity to perform a Drain Life attack. If the attack hits, you inflict 1d4 piercing damage + your Paladin level to the target. The target’s hit point maximum is reduced by the damage taken, and you regain hit points equal to that amount. You also regain 1 Hit Die.   Contructs, undead, and other creatures that do not have blood are immune to this attack.  

Embrace the Darkness

As an action, you can use your Channel Divinity to force the shadows to hide your presence. For 1-hour, you cannot suffer disadvantage on your Dexterity (Stealth) checks, and you may add your Charisma modifier to your Stealth check.  

Aura of the Nightwalker

Beginning at 7th level, you and friendly creatures of your choice within 10-feet gain resistance to necrotic damage and advantage on saving throws against being charmed or frightened. At 18th level, the range of this aura increases to 30-feet  

Consumed By Hunger

Beginning at 7th level, your thirst becomes harder to control as the curse grows more potent. If a creature within 60-feet of you is reduced to 0 hit points, you must roll a Wisdom saving throw if you have not fed with your Channel Divinity: Drain Life feature in the past 72 hours.   The base DC begins at 12 and increases by 1 for every 24 hours that pass since your last Drain Life. On a Wisdom save success, you are immune to Consumed By Hunger until you finish a short or long rest. If you fail, on your next turn, you must immediately move as fast as possible and use your action to feed without gaining the benefits of Drain Life.  

Misty Escape

Starting at 15th level, when you are hit by an attack, you can use your reaction to transform into a cloud of mist, as per the spell misty step. You gain resistance to all damage from the triggering attack, and can move up to 30-feet without provoking an opportunity attack to an unoccupied space that you can see.   You may use Misty Escape a number of times per day equal to your Charisma modifier, regaining all uses after a long rest.  

Crimson Lord

At 20th level, you can temporarily unleash the full fury of your vampiric curse. As an action, for 1-minute, you transform into a hideous vampire lord, sprouting leathery bat-like wings, extended canine fangs, and gaining the following benefits.
  • You are considered Undead instead of Humanoid.
  • Your bat-like wings grant you a flying speed of 30-feet.
  • You may use your Drain Life ability as a bonus action. It does not expend a use of your Channel Divinity will Crimson Lord is active.
  • You are immune to necrotic damage.
  • Once you use this feature, you cannot use it again until you finish a long rest.

    Oath of the Gear Priests

    Great warriors who have fallen in combat and retrieved by Gear Priests are laid before the P.R.I.M.U.S. Thanks to a small semblance of power, the warrior is reconstructed and given powerful mechanical gauntlets to aid the P.R.I.M.U.S. in "repairing" Erenel.
    Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.

    Oath of the Judge

    Paladins who take an Oath of the Judge are most commonly known as Judges of the Creed, an independent, nation-neutral magical law agency. The Creed act as arcane law officers insisting that citizens be forbidden from using any magic except in self-defense; even then, Necromancy, Evocation, and Enchantment are frowned upon.   Much of a Judge’s work involves wandering Erenel, preventing otherwise unreported crimes. However, certain matters require that a creature is brought back to face trial in one of the Creed’s courts. A Judge can be hired by local governments to mediate disputes, helping fix the inherent imbalance caused by magic users.
    Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

    Oath of the Locust Song

    The Oath of the Locust Song embrace the destructive melody of the locust plague. Those who take this Sacred Oath believe that the destruction of life is an equal measure important to the state of nature as is maintaining it.   Paladins of the Locust Song learn to control their own swarm of cicadas through their divine will. Some even go as far as to let the insects burrow into and infest pockets of their skin. For a paladin of this Sacred Oath, even to the chagrin of others, rebirth cannot exist without the death that comes before.
    Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

    Oath of the Matron

    The Oath of Ianna, Matron of Ravens calls to Paladins who seek to eradicate the undead. Sometimes referred to as Desolation Knights or Knights of Winter, Paladins of the Matron see themselves as the first line of defense against undead uprisings. Training diligently to remove emotional attachments, they willingly accept the remorseless winter with no fear of an inevitable end.
    Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

    Oath of the Storm Claw

    The Oath of the Storm Claw calls a Paladin to emulate the eldest Primal Deity, Ødger the Mighty. Ødger demands his followers acknowledge him with deeds, not merely prayer. They shout his name in duels on the battlefield, and as a challenge versus great beasts in the wild.
    Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.


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