Thieves Guild

Structure

Platinum Diamond

Requirement for Advancement:

    • Chosen by Platinum Diamond
    • Apprentice under Platinum Diamond

Guild Master

Requirement for Advancement:

    • Council of Cloaks
    • Apprentice under Guild Master
    • Recommend and train a Gold Cloak as a replacement

Council of Cloaks

Requirement for Advancement:

    • Gold Cloak
    • Recommended by a Cloak of the Council
    • Accepted by Guild Master

Gold Cloak

Requirement for Advancement:

    • Silver Slipper
    • Complete 5 jobs with excellence
    • Apply for advancement with the Face
    • Complete assigned advancement job

Silver Slipper

Requirement for Advancement:

    • Bronze Needle
    • Complete 10 jobs with excellence
    • Apply for advancement with the Face
    • Complete assigned advancement job

Bronze Needle

Requirement for Advancement:

    • Straw Hat
    • Complete 3 jobs

Straw Hat

Requirement for Advancement:

    • Find a Guild Friend without undue assistance
    • Complete assigned entry challenge
    • provide proof of completion to overseer

Culture

The Whispered Law

    • Keep in confidence the guild and its members
    • Stand not between a member and their task
    • Fight not in or around the Guild’s halls
    • Keep honest to your siblings in your counting and distributing of the take
    • Carry no hatred on a job and let it not carry you away from aiding one another
    • Bring no trouble to the guild

Rituals of Advancement:

Upon advancement between levels members are given a shot glass in the color of their level and inscribed with a symbol of their levels namesake. This is used to brand them somewhere discreet as a member. When increasing in level a special salve is used to remove the old brand and allow for new branding. The experience often involves being restrained as it is quite unpleasant and often sickening.

Gold Cloaks are provided with a guild name by their peers upon advancement that denotes their skill and specialty.

Gold Cloaks are expected to occasionally act as overseers for the entry challenges of potential new members

Advancement jobs are usually for the benefit of the guild itself and are considered honorable contributions by members wishing to advance.

Public Agenda

To allow unafilliated talents to gather and work without crossing or becoming employed by a local syndicate. Syndicates in settlements with a guild will sometimes post requests in the guild when they need a particular task completed outside of their capabilities. Interested parties other than syndicates including guild members will sometimes also place requests in the same manner. These requests appear on the Job Board and requesting higher tier guild members demands a higher fee from the guild and usually higher pay to attract their talents.

Assets

Benefits of Membership

  • Access to the guild fence who will purchase goods at a discounted appropriate for your rank
  • Access to the Job Board
  • Access to the Face's Local Map
  • A Guild Bar for socializing and forming of teams
  • A coffer for donations to be put towards bail and fees for captured guild members
  • Access to safehouses for a fee, if any exist
  • Access to the Guild Shop, if one exists

The Job Board: A place where requests posted by local syndicates or interested parties can be found, organized by the level of guild member requested.

Local Map: A map of the areas under the control of different syndiates, wether they allow guild activity there, and the percentage of take to be paid to the syndicate if a job is successful.

Guild Shop: A shop that might sell various thieves tools and kits, contraband potions, and common use scrolls.

Trade & Transport

  • Narcotics
  • Prostitution
  • Protection
  • Smuggling
  • Burglary
  • Street Crimes
  • Forgery
  • Kidnapping
  • Blackmail
  • Fencing
  • Gambling
  • Slavery
  • Poison
  • Fraud

To the skilled go the spoils

Type
Guild, Thieves
Currency

Guild Dues

Straw Hat: 20% of revenues

Copper Needle: 20% of revenues

Silver Slipper: 15% of revenues

Gold Cloak: 10% of revenues

Dues are usually collected as a discount in favor of the Guild Fence or Knowing Cloak when selling stolen goods or information when the take is not a fee from a request.
Legislative Body
Each continent has a Platinum Diamond and their meetings decide the fate and rules of the guild. There are six of the in total as the Icefloes and Fithrest have no diamond. Andratica, Galir, Ethlandir, Seven Ilses, Darrow, and the unamed continent.
Judicial Body

Guild Master

Administrates the day to day of the guild with the help of the Council Cloaks as advisors. Acts as a tie breaker if neccesarry in council votes.

Authorities:

    • Ban members for any lenght of time
    • Post a bounty to have a guild member brought before the council
    • Also participates in the authorities shared by all Council Cloaks

Council of Cloaks

Responsible for various facets of the guild and accountable to the guild master.

Authorities:

    • Ban or excommunicate members for up to 6 months
    • Fine members for infractions
    • Arbitrate disputes
Authorities requiring majority vote of council:
    • Post a bounty for the life of a guild member
    • Excommunicate a guild member

Quarter Cloak

In charge of the guild bar and supplies along with coffer for bail.

Knowing Cloak

In charge of the information brokerage

Gleaming Cloak

In charge of the guild fences

Master Cloak

In charge of maintaining relations with the local syndicates and updating the Local Map
Executive Body

Guild Face

Each guild has a painted man or lady who oversees the hall along with incoming or outgoing requests.

Authorities:

    • Ban members for up to a month
    • Arbitrate disputes, with the results of such arbitration appealable to the Quarter Cloak
    • Recommend members to the Quarter Cloak for punishment

Guild Friend

Provides the entry challenge to potential new members who discover them. Guild Friends are almost never members of the guild.
Location
Notable Members

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