Thieves Guild
Structure
Platinum Diamond
Requirement for Advancement:
- Chosen by Platinum Diamond
- Apprentice under Platinum Diamond
Guild Master
Requirement for Advancement:
- Council of Cloaks
- Apprentice under Guild Master
- Recommend and train a Gold Cloak as a replacement
Council of Cloaks
Requirement for Advancement:
- Gold Cloak
- Recommended by a Cloak of the Council
- Accepted by Guild Master
Gold Cloak
Requirement for Advancement:
- Silver Slipper
- Complete 5 jobs with excellence
- Apply for advancement with the Face
- Complete assigned advancement job
Silver Slipper
Requirement for Advancement:
- Bronze Needle
- Complete 10 jobs with excellence
- Apply for advancement with the Face
- Complete assigned advancement job
Bronze Needle
Requirement for Advancement:
- Straw Hat
- Complete 3 jobs
Straw Hat
Requirement for Advancement:
- Find a Guild Friend without undue assistance
- Complete assigned entry challenge
- provide proof of completion to overseer
Requirement for Advancement:
- Chosen by Platinum Diamond
- Apprentice under Platinum Diamond
Guild Master
Requirement for Advancement:
- Council of Cloaks
- Apprentice under Guild Master
- Recommend and train a Gold Cloak as a replacement
Council of Cloaks
Requirement for Advancement:
- Gold Cloak
- Recommended by a Cloak of the Council
- Accepted by Guild Master
Gold Cloak
Requirement for Advancement:
- Silver Slipper
- Complete 5 jobs with excellence
- Apply for advancement with the Face
- Complete assigned advancement job
Silver Slipper
Requirement for Advancement:
- Bronze Needle
- Complete 10 jobs with excellence
- Apply for advancement with the Face
- Complete assigned advancement job
Bronze Needle
Requirement for Advancement:
- Straw Hat
- Complete 3 jobs
Straw Hat
Requirement for Advancement:
- Find a Guild Friend without undue assistance
- Complete assigned entry challenge
- provide proof of completion to overseer
Requirement for Advancement:
- Council of Cloaks
- Apprentice under Guild Master
- Recommend and train a Gold Cloak as a replacement
Council of Cloaks
Requirement for Advancement:
- Gold Cloak
- Recommended by a Cloak of the Council
- Accepted by Guild Master
Gold Cloak
Requirement for Advancement:
- Silver Slipper
- Complete 5 jobs with excellence
- Apply for advancement with the Face
- Complete assigned advancement job
Silver Slipper
Requirement for Advancement:
- Bronze Needle
- Complete 10 jobs with excellence
- Apply for advancement with the Face
- Complete assigned advancement job
Bronze Needle
Requirement for Advancement:
- Straw Hat
- Complete 3 jobs
Straw Hat
Requirement for Advancement:
- Find a Guild Friend without undue assistance
- Complete assigned entry challenge
- provide proof of completion to overseer
Requirement for Advancement:
- Silver Slipper
- Complete 5 jobs with excellence
- Apply for advancement with the Face
- Complete assigned advancement job
Silver Slipper
Requirement for Advancement:
- Bronze Needle
- Complete 10 jobs with excellence
- Apply for advancement with the Face
- Complete assigned advancement job
Bronze Needle
Requirement for Advancement:
- Straw Hat
- Complete 3 jobs
Straw Hat
Requirement for Advancement:
- Find a Guild Friend without undue assistance
- Complete assigned entry challenge
- provide proof of completion to overseer
Requirement for Advancement:
- Bronze Needle
- Complete 10 jobs with excellence
- Apply for advancement with the Face
- Complete assigned advancement job
Bronze Needle
Requirement for Advancement:
- Straw Hat
- Complete 3 jobs
Straw Hat
Requirement for Advancement:
- Find a Guild Friend without undue assistance
- Complete assigned entry challenge
- provide proof of completion to overseer
Requirement for Advancement:
- Straw Hat
- Complete 3 jobs
Straw Hat
Requirement for Advancement:
- Find a Guild Friend without undue assistance
- Complete assigned entry challenge
- provide proof of completion to overseer
Requirement for Advancement:
- Find a Guild Friend without undue assistance
- Complete assigned entry challenge
- provide proof of completion to overseer
Culture
The Whispered Law
- Keep in confidence the guild and its members
- Stand not between a member and their task
- Fight not in or around the Guild’s halls
- Keep honest to your siblings in your counting and distributing of the take
- Carry no hatred on a job and let it not carry you away from aiding one another
- Bring no trouble to the guild
Rituals of Advancement:
Upon advancement between levels members are given a shot glass in the color of their level and inscribed with a symbol of their levels namesake. This is used to brand them somewhere discreet as a member. When increasing in level a special salve is used to remove the old brand and allow for new branding. The experience often involves being restrained as it is quite unpleasant and often sickening.
Gold Cloaks are provided with a guild name by their peers upon advancement that denotes their skill and specialty.
Gold Cloaks are expected to occasionally act as overseers for the entry challenges of potential new members
Advancement jobs are usually for the benefit of the guild itself and are considered honorable contributions by members wishing to advance.
Public Agenda
Assets
Benefits of Membership
- Access to the guild fence who will purchase goods at a discounted appropriate for your rank
- Access to the Job Board
- Access to the Face's Local Map
- A Guild Bar for socializing and forming of teams
- A coffer for donations to be put towards bail and fees for captured guild members
- Access to safehouses for a fee, if any exist
- Access to the Guild Shop, if one exists
The Job Board: A place where requests posted by local syndicates or interested parties can be found, organized by the level of guild member requested.
Local Map: A map of the areas under the control of different syndiates, wether they allow guild activity there, and the percentage of take to be paid to the syndicate if a job is successful.
Guild Shop: A shop that might sell various thieves tools and kits, contraband potions, and common use scrolls.
Trade & Transport
- Narcotics
- Prostitution
- Protection
- Smuggling
- Burglary
- Street Crimes
- Forgery
- Kidnapping
- Blackmail
- Fencing
- Gambling
- Slavery
- Poison
- Fraud
To the skilled go the spoils
Guild Dues
Straw Hat: 20% of revenues
Copper Needle: 20% of revenues
Silver Slipper: 15% of revenues
Gold Cloak: 10% of revenues
Dues are usually collected as a discount in favor of the Guild Fence or Knowing Cloak when selling stolen goods or information when the take is not a fee from a request.Guild Master
Administrates the day to day of the guild with the help of the Council Cloaks as advisors. Acts as a tie breaker if neccesarry in council votes.Authorities:
- Ban members for any lenght of time
- Post a bounty to have a guild member brought before the council
- Also participates in the authorities shared by all Council Cloaks
Council of Cloaks
Responsible for various facets of the guild and accountable to the guild master.Authorities:
- Ban or excommunicate members for up to 6 months
- Fine members for infractions
- Arbitrate disputes
- Post a bounty for the life of a guild member
- Excommunicate a guild member
Quarter Cloak
In charge of the guild bar and supplies along with coffer for bail.Knowing Cloak
In charge of the information brokerageGleaming Cloak
In charge of the guild fencesMaster Cloak
In charge of maintaining relations with the local syndicates and updating the Local MapGuild Face
Each guild has a painted man or lady who oversees the hall along with incoming or outgoing requests.Authorities:
- Ban members for up to a month
- Arbitrate disputes, with the results of such arbitration appealable to the Quarter Cloak
- Recommend members to the Quarter Cloak for punishment
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