Weapon Smith

  • This proficiency is a "Trained Use" skill, meaning that it cannot be used until it is unlocked.
  • The cost to unlock this skill is Three Proficiency Points.
  • The Attribute Modifier for this skill is Intelligence.
    This highly specialized proficiency allows the character to perform difficult and highly exacting work involved in the making of metal weapons, particularly those with blades. The character blends some of the skill of the blacksmith with the ability to work fine detail to create blades of strength and sharpness.
The times required to make various types of weapons are listed on the following table, along with approximate cost in materials to make one of the weapons listed.
Weapon Construction Time Material Cost
Arrowhead 1-2/day 1 CP
Battleaxe 10 days 10 SP
Hand Axe 5 days 5 SP
Dagger 5 days 2 SP
Crossbow, Heavy 20 days 10 SP
Crossbow, Light 15 days 5 SP
Fork, Trident 20 days 10 SP
Spear, Lance 4 days 4 SP
Shortsword 20 days 5 SP
Longsword 30 days 10 SP
Two-handed Sword 45 days 2 GP
Players gain estimates for times required to make weapons that are not listed here by comparing them to listed weapons.
When the construction of a weapon is completed, the player must make a proficiency check. If the check is successful, it means the weapon created is of very fine quality and will last through many combats. If the check fails, the weapon is still usable, but has limited lifespan. The weapon breaks and becomes useless if the character wielding it rolls an unmodified 1 on his or her attack roll.
Option: The character can attempt to make a weapon of truly fine quality at some risk. An unsuccessful check means the weapon is worthless, but a successful check means that a nonmagical weapon has been created that inflicts +1 damage on all successful attacks. If the unmodified proficiency check is a 1, the weapon also receives +1 to hit.