Horse

The common horse was domesticated by ancient peoples even before the aes arrived, it is said. Although these animals are commonly used for manual labor, transportation, and as tools of war, horses can still be found in the wild. Since horses’ domestication, several breeds have been singled out for endurance and temperament, and in the case of the warhorse, for size and strength.

See also: Mounted Combat

Types

  • Rouncy: General purpose horse for riding, war, or as a pack animal
  • Dray: Workhorse for pulling carts and plows
  • Palfrey: Riding horse (most desired)
  • Courser: War horse
  • Destrier: War horse (most desired)

Origin/Ancestry
Beast

Combat
Brawn
Agility
Perception
Intelligence
Willpower
Fellowship
35 [3]
50 [6]
45 [4]
45 [5]
40 [4]
40 [4]
40 [4]
  • Melee: +10
  • Athletics: +10
  • Toughness: +10
  • Coordination: +10
  • Awareness: +10
  • Dodge: 55%
  • Damage Threshold: 11/17/23/29
  • Movement: 10
  • Initiative: 12
  • Size: Large
  • Peril Threshold: 7/13/19/25
  • Type: Beast
  • Risk: Basic
  • Kick: 45% - Distance (Melee Engaged or 1 stride) - Damage 2D6+6 - Pummeling, Slow


 
  • SENSITIVE SOUL: Make a Perception test when this creature might sense unnatural, Odic, or magical creatures—or even natural predators. If it’s domesticated and succeeds on this test, a successful Handle Animal roll must be made for its owner or trainer to notice. This will not reveal the cause of the disturbance, just that the animal is troubled. Make a further Handle Animal roll to keep the creature under control if the source of the disturbance becomes obvious or arrives.

  • TYPE: Horses are not categorized by breed, but by type, indicating how they are used.
  • Rouncy: General purpose horse, no modifications.
  • Dray: Workhorse. Apply +1 [BB], which increases their Damage Threshold to 12 and Kick Damage to 2D6+7.
  • Palfrey: Riding horse. Apply +2 [AB], which increases their Movement to 12.
  • Courser: War horse. Apply +1 [BB] and +1 [AB], which increases their Movement to 11, Damage Threshold to 12, and Kick Damage to 2D6+7.
  • Destrier: Great horse. Apply +1 [BB] and +2 [AB], which increases their Movement to 12, Damage Threshold to 12, and Kick Damage to 2D6+7.