Mounted Combat

When your Blackbird is riding an animal or operating a vehicle, refer to its movement subtype. When making a mounted strike with a Melee weapon against a foe who’s on foot, add an additional 1D6 Damage die to the Total Damage.

Controlling the Mount

Any time an animal your Blackbird is riding or driving begins Bleeding or suffers an Injury, you must succeed a Handle Animal test for them to control it. If the roll fails, the animal will not use Movement Actions on the Blackbird’s next Turn. On a Critical Failure, the Blackbird is bucked off or loses the reins and the animal flees, and they will be unable to calm it for 1 hour. A thrown Blackbird suffers 1D10+1 Damage from falling and is rendered temporarily Prone. On a Sublime Failure, the thrown Blackbird suffers 2D10+2 Damage.

Trample

If your Blackbird chooses to trample an opponent with their mount, it counts as a Melee Attack. However, a Ride test is performed in lieu of a Combat-based Skill test. If the roll is successful, the foe suffers 1D10 +your mount’s [BB] in Damage. If it is a Critical Success, the foe suffers 2D10 +the mount’s [BB] and is rendered Prone. On a Sublime Success, the foe suffers 3D10 +the mount’s [BB] in Damage and is rendered Prone. A Blackbird can only Dodge while being trampled and cannot Parry.


Combat
Brawn
Agility
Perception
Intelligence
Willpower
Fellowship
35 [3]
50 [6]
45 [4]
45 [5]
40 [4]
40 [4]
40 [4]
  • Melee: +10
  • Athletics: +10
  • Toughness: +10
  • Coordination: +10
  • Awareness: +10
  • Dodge: 55%
  • Damage Threshold: 11/17/23/29
  • Movement: 10
  • Initiative: 12
  • Size: Large
  • Peril Threshold: 7/13/19/25
  • Type: Beast
  • Risk: Basic
  • Kick: 45% - Distance (Melee Engaged or 1 stride) - Damage 2D6+6 - Pummeling, Slow


 
  • SENSITIVE SOUL: Make a Perception test when this creature might sense unnatural, Odic, or magical creatures—or even natural predators. If it’s domesticated and succeeds on this test, a successful Handle Animal roll must be made for its owner or trainer to notice. This will not reveal the cause of the disturbance, just that the animal is troubled. Make a further Handle Animal roll to keep the creature under control if the source of the disturbance becomes obvious or arrives.

  • TYPE: Horses are not categorized by breed, but by type, indicating how they are used.
  • Rouncy: General purpose horse, no modifications.
  • Dray: Workhorse. Apply +1 [BB], which increases their Damage Threshold to 12 and Kick Damage to 2D6+7.
  • Palfrey: Riding horse. Apply +2 [AB], which increases their Movement to 12.
  • Courser: War horse. Apply +1 [BB] and +1 [AB], which increases their Movement to 11, Damage Threshold to 12, and Kick Damage to 2D6+7.
  • Destrier: Great horse. Apply +1 [BB] and +2 [AB], which increases their Movement to 12, Damage Threshold to 12, and Kick Damage to 2D6+7.