BLOOD OF VENGEANCE: If a Blackbird in play has the Hyperion’s Progeny Boon, this creature senses them unerringly, can never be Surprised by them, and knows their location even if they are hidden. In addition, this creature’s attacks have an extra +1 Damage against these targets.
DAYLIGHT BANE: If attempting to stay active during the day but out of sight of daylight, all this creature’s Skills are reduced by –20. In addition, a (Hard –20%) Resolve test must be made for them every hour to remain active. When exposed to direct sunlight, this creature also becomes Defenseless.
DEATH FOG (GHOUL): When three or more children of Anhelios gather, they produce an obscuring aquamarine fog that seeks the lowest depth and surrounds them at a distance of 10 strides. Make a successful Peril-induced Resolve test for those exposed to it for the first time in a night. Make a successful Toughness test for those who begin their Turn Prone or submerged beneath it, or they take 1D6+1 Damage from poison. If ten or more children of Anhelios are present, the fog spreads 99 strides beyond the group’s edge, obscuring the sight of all but the children themselves and inflicting a –10 modifier to all Skills that rely on sight.
FIRE BANE: Bane dice (D10s that explode on ‘9’ or ‘10’) are rolled instead of Damage dice when fire is used against this creature. This Damage cannot be mitigated or healed by any of the Traits of this creature.
FLESH OF THE UNDEAD: This creature feels no pain and ignores all Injuries. They cannot Bleed. Severed limbs may move independently.
MIND OF THE UNDEAD: This creature is immune to magic or abilities that seek to control the mind or emotions. They automatically succeed against any ability that would cause them to Resist with Fellowship, Intelligence, or Willpower. This does not include possession by Outsiders. They may not be Knocked Out or Stunned.
NO BREATH, NO LIFE: This creature is immune to Injuries, poisoning, and suffocation.
QUICKBRONZE CORRUPTION: Most metals that come into contact with this creature may be corrupted by verdigris, a magical rot that degrades weapons and armor. Roll for susceptible metal weapons whenever they successfully hit this creature, and for susceptible metal armor whenever this creature successfully hits someone wearing it. Roll 1D6 : the metal is corrupted on a roll of ‘6’ for vulnerable metals or ‘3’ through ‘6’ for items made from quickbronze. Corrupted weapons immediately gain 1 level of Degradation. A corruption roll is made every morning until the item can be successfully repaired, at which point the corruption is removed. Enchanted items are immune to this effect.
SIGHT WITHOUT SIGHT: By sensing the Od directly, this creature can see even if their eyes are destroyed, removed, or absent. In addition, they can see in complete darkness. They cannot see things that are hidden from the Od, however.
UNDEAD DECAY (GHOUL): If this creature is unable to partake of freshly killed flesh during the night, make a successful Toughness test for them, or they lose 1 random Skill Rank. Once they lose 5 Skill Ranks, they enter a state of torpor and become a draugr. If this creature eats even a small amount of freshly killed meat, they gain all of their Skill Ranks back.
CORRUPTING VOMIT (4 MISFORTUNE, 1 AP, COMBAT ACTION): This creature vomits corrupted verdigris onto one of their foes, completely destroying a metal weapon or suit of armor. This costs only 2 Misfortune when used against quickbronze items.
CURSE OF ANHELIOS (5 MISFORTUNE, 0 AP, COMBAT ACTION): After making a successful attack, this creature infects the target with the Child of Anhelios Affliction unless the target spends Fate to shrug off the effect.