Pale Tincture
Name: Pale Tincture
Type: Ingested
Cost: 250 gp
A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.
Type: Ingested
Cost: 250 gp
A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.
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Poisons
All PoisonsAssassin's Blood
Burnt Othur Fumes
Carrion Crawler Mucus
Drow Poison
Essence of Ether
Malice
Midnight Tears
Oil of Taggit
Pale Tincture
Purple Worm Poison
Serpent Venom
Torpor
Truth Serum
Wyvern Poison
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