Welcome, Adventurer, to the world of Eramon...
The Age of Adventure
Eramon: a world once ruled by the primordial might of giants and dragons; a world saved by the Gods of the Wheel, patrons of the races known as the Godforged; a world ravaged by the unleashed power of those selfsame gods, when the Godsgate opened, and the world was forever shattered...
Now, the Age of Terror has ended. The rifts receded and most of them sealed, the fiends, elementals and celestials who played mortal-kind like chess pieces in their primal struggles have retreated to their other-realms lest they become trapped in their playground.
The haunted survivors of Glorium Hominium, the grand human empire that once spanned the Central Continents, have crawled out of their shelters to pick up the shattered pieces and found new kingdoms without their gods to guide them. Sails from the West have brought peril and promise in the form of both migrants and conquerors, some themselves refugees from the Godsgate Calamity's terrible aftermath across the seas, others fleeing a power of which they will not speak. Others have stepped from the worlds between worlds and emerged from mist-shrouded forest and deep-delves below the earth.
All seek a home, an identity, and a future in a world still rocked by the aftershocks of the Calamity and the Age of Terror.
But that future is never certain, never safe. The energies released a thousand years ago in the Calamity still warp the landscape. Not all of the portals have closed; and not all the things that crept through them in that dreadful era of chaos have gone home. The descendants of mad cults to those dread beings and those greedy for the eldritch power they promised still whisper in secret beneath the veneer of young kingdoms. Tensions between the many races and creeds now inhabiting the Central Continents simmer and sometimes boil into violence.
And the landscape lies dotted with the crumbling ruins of the glorious past, ripe with treasures yet to be plundered and seething with dangerous guardians, deadly traps and ancient magics. The practitioners of the arcane arts seek to master the secret powers of that lost era even as the faithful of the departed gods seek to connect with them via their still-potent relics. Warriors, vagabonds, sellswords, thieves and hunters of all kinds ply their trade protecting the weak from the monsters of the wilds and the monsters in mortal hearts, when they are not the monsters themselves...
And somewhere, beyond the burning wastelands of Tamuz, beyond the cold desolation of the Deadlands where nothing that dies stays dead, lies the ultimate mystery, the ruin of the Gate of the Gods. It lies silent, but does not sleep.
This is the age of the adventurer.
Eramon: The Godsgate Saga is a campaign setting created by Christian Ferguson for Dungeons and Dragons 5th Edition.
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I discovered your world and this introduction as part of my Resolutions2023 Challenge. I love the premise (I have to love it - it's quite similar to the basis for my world of Cartyrion, a campaign setting which I've been developing since 2020.) Your introduction and world landing pages are excellent. It was informative, and in the places where it spawned questions (e.g. What is the Calamity?), you provided links to answers. I'll be looking around your world a bit more in the future... it looks like good things are coming! Best of luck in your worldbuilding!
Laurels & Loot is a new, lightweight TTRPG rules system that hearkens back to the early days.