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Goliath

The Cerkana are an offshoot of the elven race, native to the towering Desomi Mountains along the eastern edge of Alimrath. Where their cousins are slender and short-statured, the literal "Large People" are quite the opposite - most Cerkana stand well over seven feet tall are nearly twice the weight of the average elf.   Despite being a separate race and not being great in number, the Cerkana are relatively integrated into elven society and it is not unusual to come across a handful or more in any large elven settlement. This is primarily due to a part of their culture known as the 'excursion' - when each child reaches adulthood they are sent out from their village and are not accepted back until they have defeated fifty opponents. The tally of this is marked by small squares that are tattooed in a pattern across their back and shoulders. The location of the tattoo means that someone else must ink the goliath's skin, serving as verification of the feat it stands for.

Goliath

Ability Score Increase +1 Str, +2 Con
Size Medium
Speed 30 ft

Goliath Traits

Goliaths share a number of traits in common with each other.   Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.   Age. Goliaths have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.   Size. Goliaths are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.   Natural Athlete. You have proficiency in the Athletics skill.   Stone’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.   Languages. You gain +2 Language Points.

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