Bertrand Baumbaard Character in Eoferan | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Bertrand Baumbaard

Professor Bertrand Bisque Baumbaard

Character Location
Current Location
Krschdorf, UPKS
Honorary & Occupational Titles
Bertrand the Void, Wizard of the 5 shards, master of Passion and Nature, Manipulator of Currents Arcane, Arbiter of Chaos, Champion of the guildhalls of Dorin. The elves know me as Mustparta, the dwarves know me as Habemega, and I'm known in the Northern wastes a Astrogensis Triclaw!
Date of Birth
15 Borun
Year of Birth
1711 4423264164 Years old
Birthplace
Loricanian Empire
Children
Current Residence
Kirschdorf
Aligned Organization

Bertrand Baumbaard

Skill Proficiencies Athletics, History, Persuasion, Survival
Tool Proficiencies Jewler's Tools, Lute, Smith's Tools
Languages Common, Undercommon
Equipment

INVENTORY

ACTIVE
 
Name Weight Qty Cost (GP) Location
Plate Armor of Etherealness Heavy Armor - Plate 65lb 1 -- Body
Staff of the Magi Staff -- -- -- --
Ring of Shooting Stars Ring -- -- -- --
Backpack Adventuring Gear 5lb 1 2 --
Bedroll Adventuring Gear 7lb 1 1 --
Boomerang Boomerang - Weapon
Chain Mail
Traveler's Clothes
Hunting Trap
Mace
Mace
Mess Kit
Quarterstaff
Rations
Reliquary
Hempen Rope (50ft)
Sheild
Tinderbox
Torch
Waterskin
Lifestyle Wealthy

Features

CLASS FEATURES

Cleric Features

Hit Points PHB, pg. 57
ProficienciesPHB, pg. 57
History
Persuasion
SpellcastingPHB, pg. 58
You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 16, Spell Attack +8) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.
  Divine DomainPHB, pg. 58
You choose a divine domain that grants you additional spells and other features related to your deity.
  Forge Domain
Domain SpellsXGtE, pg. 18
You gain domain spells based on your cleric level.
  Bonus ProficienciesXGtE, pg. 19
You gain proficiency with heavy armor and smith’s tools.
  Blessing of the ForgeXGtE, pg. 19
At the end of a long rest, you can imbue magic into a weapon or armor by touching a nonmagical version. Until your next long rest or you die, the object grants a +1 bonus to either AC or attack and damage rolls. You can't use this feature again until you finish a long rest.
  Blessing of the Forge: (No Action)
/ Long Rest
Channel DivinityPHB, pg. 58
You can channel divine energy to fuel magical effects a number of times per short rest
  Channel Divinity: (No Action) / Short Rest
Channel Divinity: Turn Undead: 1 Action
Channel Divinity: Artisan's BlessingXGtE, pg. 19
You can use your Channel Divinity to conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The thing you create can be something that is worth no more than 100 gp.
  Channel Divinity: Artisan's Blessing: (No Action)
Wizard Features
Hit PointsPHB, pg. 113
ProficienciesPHB, pg. 113
SpellcastingPHB, pg. 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 19, Spell Attack +11) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.   Arcane RecoveryPHB, pg. 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 9, and none of the slots can be 6th level or higher.
  Arcane Recovery: (No Action) / Long Rest
Arcane TraditionPHB, pg. 115
No Choice Made
Ability Score ImprovementPHB, pg. 115
No Choice Made
Spell MasteryPHB, pg. 115
You can cast chosen 1st level and 2nd level spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
 

RACIAL TRAITS

LanguagesBR, pg. 31
You can speak, read, and write Common and one extra language.
  Undercommon
Artisan’s IntuitionERftLW
When you make an Arcana check or an ability check involving artisan’s tools, you can roll a d4 and add the number rolled to the ability check.
  Maker’s GiftERftLW, pg. 44
You gain proficiency with one type of artisan’s tools of your choice.
  Jeweler's Tools
Spells of the MarkERftLW, pg. 45
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells table are added to the spell list of your spellcasting class.
  SpellsmithERftLW
You know the mending cantrip. You can also cast the magic weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn’t require concentration. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for these spells.
  Mending(Cantrip)
Magic Weapon(2nd)
/ Long Rest

Comments

Please Login in order to comment!