The Country of Kentricury Organization in Eniea | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Country of Kentricury

Land of the scourged, the forgotten wastes of monsters and mettle. During The Impetus, the first orb of magical cataclysm to grow on the continent Ec'algor sprouted in Kentricury. Instead of arriving somewhere along the coast, it came from the center of the country. From the heart of the Renoua, the orb expanded and destroyed more than 90% of the cities and people spread across it. By the end of The Impetus, only two settlements near the North and Southwest coast were left standing.     Unstable energy from The Impetus upset the patterns of the surrounding ocean, contributing to its name, The Restless Sea. The waters that surround the country are disastrous and discourage travel while the majority of its landmass is teeming with creatures made stronger by the cursed ground they traverse. For these reasons, the people of Kentricury are as tough as nails and brutish in all manners.

Structure

There are two major organizations in the country of Kentricury, the city-state of Bunkertown and the tribes of Anthalus' Resort.   The former is overseen by the Bunkertown Commissioner, a position that is technically elected but is only available to high-ranking members of the Terisian military. Every 9 years, a small council meets in Colum to decide who will take or maintain the title. The city also maintains a military outfit specially equipped for Bunkertown's needs. They are charged with keeping order and stability from Bunkertown to South End Station, as well as fighting the regular monsters that appear to test the wall's might.   There is little census data for Anthalus' Resort, but what is known is that it is by a wide margin majority orcish, and goliath. The populations of people there split themselves into four clans that all work with each other. Cooperation is vital in The Resort, without a wall and outside funding, they must rely on each other to persist against the raids of monsters. Those four clans are The Adjari, The Nyriné, The Foresse, and The Bytar.

Public Agenda

When Ob-1 ceased growing, the many people seeking to flee the country found themselves stuck between the rapid waters of the Cardinian Channel and the monstrous creations of the Impetus. Instead of fleeing, they were forced to resettle the lands and build defenses against the creatures of the night. To the north, Bunkertown prioritized safety and security above all else. The citizens live in a perpetual state of lockdown and duress, biding their time until the Moon Tide, an event that occurs twice a year where the tides are low enough for ships to sail from Port Fidelity to Bunkertown and evacuate people to the mainland. Even then, each Tide only lasts a few days and the months grow long between monster raids.   At first, Bunkertown existed for the sole purpose of evacuating as many people from Kentricury as possible and keeping safe any who cannot make the voyage. Now, a permanent military outpost maintains watch over the northern tip of Kentricury to ensure that no creatures slip into the waters of The Restless Sea and mutate even further. Bunkertown also outfits explorers and research guilds with military equipment so they can venture into the zone of Ob-1 and learn about the cause of the Impetus, perhaps even reverse it. Many promising campaigns by the 7 Staves guild shown they can briefly nullify the contaminating effects of each Ob, but they have yet to make significant progress from there.

Assets

Given its provisional existence, not much wealth is kept in Bunkertown, though there is value in the homes and weaponry there. Estimations set the total value of all of Bunkertown and Anthalus' Resort assets at 6,201,850 gp   Little is known of the material valuables kept in Anthalus' Resort, however, it is speculated there is a wealth of magical artifacts scattered and hidden just under the surface. Every year a dozen or so expeditions into Ob-1 are conducted by those who live in The Resort that wish to make it to Bunkertown and sail to Port Fidelity. The ones who complete the journey are often outfitted with strange magical equipment that wards them or otherwise disguises them from the perceptions of lurking monsters.   Similarly, there is untold wealth hidden within Ob-1 from the civilizations that were destroyed a millennium ago.

History

Bunkertown began its life as Farhein, a small mining colony that extracted copper, tin, and salt from the mineral-rich coasts. Farhein grew quickly and arrived at a population of 2 million in E.Y. 150, years before The Impetus. When Kentricury began to unravel, Farhein grew exponentially as refugees arrived; every year thousands more came to the shore looking for a new home or escape from the country. In Y.E. 13, as the world finally began the long process of healing and rebuilding, Farhein faced a new arrival at their border--monsters. The magical energy leftover from The Impetus had forever altered the land and the creatures spawned from it. Kentricury always had an issue with an overabundance of dangerous creatures and monstrosities lurking around its rivers and woodlands, but now it was exaggerated to truly terrifying extremes. Facing a threat unlike any other, Elder Councilman Eugene Yadu hatched a plan to preserve Farhein's future. He sent emissaries to Terisirae in search of aid and allegiance. He was soundly declined as other cities and states faced their own issues with reconstruction and the ever-present threat of monstrous invasion. All except for The Colum Kingdom, who agreed to pledge aid and allyship in perpetuity in exchange for Farhein's fealty. It took little convincing on Councilman Yadu's part to get his citizens and peers to agree to such a condition. Colum's aid first arrived in Y.E. 17 on the Moon Tide in the form of 200 tons of wheat and barley, and 4,000 newly equipped soldiers. Arriving with the aid was Melmyr Seasight, who immediately began overseeing Colum's newest satellite as its Commissioner. Over the course of the next 400 years, Farhein would begin its largest undertaking, and one of the single greatest civic construction projects in Gorian history: the construction of South End Station, a wall 56.3 feet tall that stretches for more than 200 miles, connecting either side of the Restless Sea. As South End Station was being finished, Colum sent food, guards, and funding to Farhein every year, beginning projects to expand the settlement to accommodate each new addition. Eventually, Farhein fell out of parlance and a new name was adopted by the people born and raised to defend it, Bunkertown.   That is to say nothing of Anthalus' Resort, the settlement that occupies Kentricury's Southwestern shores. Anthalus' Resort is unlike any other location in the known world, famous for its miles of unendingly flat land and jagged cliffs that drop for nearly 300 feet to the waters of the Restless Sea below. The Resort is also uniquely arable, with rich farmlands that are easily irrigated all along its flatlands. According to legend, The Resort was founded by Anthalus Shanktooth, a Kentricury born half orc half bugbear who was born at the foot of a minor chain of mountains, crags, and valleys nearby the southern coast. The story goes that Anthalus went inland to gather fresh water and found a herd of Bulettes, tunneling creatures with long, smooth faces known for their aggression and burrowing. His appearance initially frightened the creatures, causing them to flee. Curious, Anthalus followed deep into the depths of Kentricury, eventually finding their home far below the surface. In their home, the creatures scrutinized him without fleeing and determined him to be a friendly being. The young Anthalus, a skilled mason, returned to their cavernous home every day for years, sculpting connections between their pathways, and even building effigies to the bulettes out of soft limestone. Soon a new brood of Bulettes was born and a new nest would have to be built for them. Anthalus guided the creatures back to the coasts of his homeland, eager to keep his friends close. They took kindly to the new land and made it their home, and over nearly a thousand years of burrowing, breaking, and tunneling, they reduced the mountains to rubble that filled the valleys and crags.

Demography and Population

The population of Kentricury is somewhere around 750,000, more than 70% of whom live within the borders of Bunkertown. Notably, Port Fidelity is also considered a port of Kentricury and its population contributes to this figure,   Halfling (55%), Human (22%), Dwarf (12%), Elf (4%), Gnome (3%), Half-Elf (3%), Half-Orc (1%)
This entry is narrated by Daken Goldenguard
Type
Geopolitical, Country
Demonym
Kentrisque
Leader
Government System
Stratocracy
Power Structure
Provisional government
Economic System
Command/Planned economy
Currency
Gold pieces minted by the Terisian government
Legislative Body
The Commissioner oversees all legislative and political instruction, organizing them in whichever way they perceive to best affect Bunkertown.
Neighboring Nations

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!