Nuxawi
Basic Information
Anatomy
Nux are dark skinned humanoids. They have long dark hair, spiked forearms and a spiked back. Their mouths hold sharp teeth and a reptilian tongue. Sharp fingernails protrude from each of their hands. Nux have angular reptilian eyes that are typically gold or red. They have a second pair of eyes that rise from stalks on back of head. Nux are hermaphroditic and are genderless.
Biological Traits
Claw Attack: The Nux have a set of retractable claws. Their unarmed strikes weapon rating gains a +2 and the strike count as piercing or crushing damage. The Nux chooses which damage type before each swing.
Desert Dweller: A native to the harsh desert, this race is adapted to the difficult conditions. They have +5 Resistance(Fire) and are immune to the effects of hot weather.
Mana Pools: Magic seems natural to Nux and mana flows more freely. A Nuxawi’s mana pool has 20% more mana.
Natural Magicians: The Nux have an innate connection to magic. They are born knowing one spell of mana value 25 or less.
Thermal Stalks: The Nux have two additional eyes on stalks that they can extend and use instead of their normal eyes. While extended the character has a 360 degree viewing range and sees in thermal-scale. This increased view range grants a bonus to Perception equal to their level.
Genetics and Reproduction
Sexual, 5 year gestation
Ecology and Habitats
Nux live in permanent settlements near oases, rivers and the ocean. They build homes out of a special mud mixture that forms stone. They also harness magic’s unique abilities to help shape their villages. While they are most well-adapted to life in the harsh desert, in recent years more and more Nux travel around the globe living in cities and settlements everywhere.
Additional Information
Perception and Sensory Capabilities
Double Vision
Nuxawi can choose to use either Human Spectrum Vision or Thermalscale Vision. If attempting to use both incur both benefits and penalties, use the higher max range, and take an additional penalty of -9Human Visual Spectrum: The human visual range allows visibility of a range of colors across the middle band of the light spectrum. Creatures with the human spectrum typically have a visual arc of 120 degrees.
Human Spectrum
Light Level | Visual Penalty | Max Visual Range | Information |
---|---|---|---|
Very Bright (8000+ lux) | -116 | None | Prolonged exposure can cause permanent blindness |
Bright (4000-7999 lux) | -46 | 500 meters | Prolonged exposure can cause permanent blindness |
Daylight (2000-3999 lux) | none | 4km | None |
Well Lit (500-1999 lux) | +12 | 8km | None |
Dim (1-499 lux) | none | 4km | None |
Dark (>1lux) | -9 | 500 meters | None |
Pitch Dark (0 lux) | -116 | None | None |
Thermalscale Vision
Characters with thermalscale vision can see through certain objects. If a creature of the heat or flesh types is behind cover they may still be "visible". If the target is not trying to hide you must roll a Challenging Success, if the target is attempting to hide you must roll 3 more successes than they do on thier hide or move silently check.
If the creature or object is the fire type reduce the number of successes needed by 2
Light Level | Visual Penalty | Max Visual Range | Information |
---|---|---|---|
Very Bright (8000+ lux) | -116 | 100 meters | Prolonged exposure can cause permanent blindness |
Bright (4000-7999 lux) | -46 | 500 meters | Prolonged exposure can cause permanent blindness |
Daylight (2000-3999 lux) | none | 1km | None |
Well Lit (500-1999 lux) | +3 | 2km | None |
Dim (1-499 lux) | +12 | 2km | None |
Dark (>1lux) | +12 | 2km | None |
Pitch Dark (0 lux) | -9 | 750 meters | None |
Civilization and Culture
Major Language Groups and Dialects
Nux
Strength: 0
Endurance: +2
Intellect: +2
Perception: 0
Foresight: +4
Magic: +5
Beauty: -5
Rhetoric: -2