Kexoll Gu
The dominate culture of the sedentary peoples of the coastal desert. Mainly known for their magical prowess and the link between the nomads of the sands and the rest of the world.
Cultural Exchange: Choose one trait and one language from one culture from one of the following regions. Desert, Jungle, Temperate Islands and Lavitica.
Desert Craftsmanship: Skilled craftfolk appear in the trade cities every day. A little knowledge rubs off into the commonfolk. Gain a +12 in one of the following skills: Craft (Ceramics), Craft (Masonry), or Craft (Weaving).
Desert Resident: These people are accustomed to surviving in the harsh environment of the desert. They gain a +10 Resistance(Heat) and a +6 to Survival (Barren).
Magic Capital of the World: Exposure to magic on a daily basis gives a better understanding and resistance to it. Members of this cultural group have +20 Mana, +1 Magic and a +15 Resistance(Magical Radiation).
Description
In the heart of the vast and unforgiving desert, life finds its most precious sources in the form of oases, rivers, lakes, and oceans—each a lifeline to those who know where to seek them. Of all these, the flowing river stands as the most fertile, bringing with it life-giving silt that nourishes the soil and allows crops to flourish, transforming barren land into thriving fields. It was from these rivers that the first great civilizations arose, with rulers recognizing the profound truth: those who controlled the waters held dominion over life itself. Along their banks, grand earthen cities rose, their towering structures a testament to the ingenuity and resilience of the people who harnessed the rivers’ power. As the cities grew stable with abundant food supplies, their people turned their attentions to other pursuits. Crafts and arts flourished, but it was the study of magic that truly took root, with scholars emerging from these cities to unlock the mysteries of the arcane. These desert cities soon became the magical capital of the world, drawing students, practitioners, and seekers of knowledge from across the lands. Situated at the borders of the desert, the cities also became key trade hubs, attracting nomadic caravans that journeyed across the sands to exchange goods. Along the vast, sun-drenched coastline, monumental ports were constructed, their towering docks and bustling marketplaces serving as gateways for ships that sailed from distant lands, all eager to take part in the immense wealth and commerce of this thriving, magic-infused region.Cultural Traits:
Cultural Exchange: Choose one trait and one language from one culture from one of the following regions. Desert, Jungle, Temperate Islands and Lavitica.
Desert Craftsmanship: Skilled craftfolk appear in the trade cities every day. A little knowledge rubs off into the commonfolk. Gain a +12 in one of the following skills: Craft (Ceramics), Craft (Masonry), or Craft (Weaving).
Desert Resident: These people are accustomed to surviving in the harsh environment of the desert. They gain a +10 Resistance(Heat) and a +6 to Survival (Barren).
Magic Capital of the World: Exposure to magic on a daily basis gives a better understanding and resistance to it. Members of this cultural group have +20 Mana, +1 Magic and a +15 Resistance(Magical Radiation).