Mind Melder
The unholy alliance of mind and machine is the forte of the Mind Melder. Through strong mental forces, they bend the static will of technology into submission.
Ability Score Increase:
Level 1: +1 Foresight +1 Intellect
Level 4: +1 Foresight +2 Intellect +1 Perception -1 Magic
Level 7: +4 Foresight +3 Intellect -2 Magic
Level 10: +3 Endurance +5 Foresight +4 Intellect +3 Perception -5 Magic
Class Level Abilities
Level 1
Magical Apathy: Mind Melders have a natural aptitude with technology. This has caused the magical powers in their body to atrophy. -10 Magic when this class is taken and -1 Magic per level of Mind Melder. Gain magic resistance equal to the amount of Magic lost. Anyone with this ability cannot multi-class into an Oracle. Mechanical Domination: As a full-round action, Mind Melders can attempt to take over the next action that a machine would make. The machine must make a simple FOR save or fall under the influence of the Mind Melder for 1 action. For each third level after the first increase the save success category by one. Mind over Machine: Due to their special nature, effects caused by Mind-Melders ignore the usual resistances that technology has against psychic damage and mind effects. Personal Artifact: Choose one artifact from the Artifact Guide under Mind Melder. This is an item you acquired and know how to use it and are proficient in it. You are NOT proficient in anything else on the list. GM's discretion for more list choices. This special feature does not count if you take this through multiclassing. If the artifact requires PU to operate, start with 2 Solar Cells. Psychic Shield, Lesser: The Mind-Melders’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +10 Psychic resistance. Technologically Minded: Mind Melders seem to have a natural affinity for this technology. Gain a +12 Original Technology. Technopath: This class counts as both the Psionic Class Group and Technological Class Group for the purpose of multiclassing.Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Mind Melder Level Overview
Level | Abilities | |
---|---|---|
1 | Magical Apathy, Mechanical Domination, Mind over Machine, Personal Artifact, Psychic Shield, Lesser, Technologically Minded, Technopath | |
2 | ||
3 | ||
4 | ||
5 | ||
6 | ||
7 | ||
8 | ||
9 | ||
10 |
Class Currency Modifier: 1.5