Laavak
The Laavak faith is probably the most ancient faith of all. The religion dates back to the most ancient beings, when the first Opsianno walked the planet among the primordial titans. They believe they were molded from the very lava that created the original planet. The god Vylaak, is their creator and his two brothers, Monnbio and Scikket created the land and the sea. This holy trio has forever held the balance of the gods.
Cosmological Views
Granted Divine Powers
Vylaak:
Crusader- Molded by Fire: A Crusader of Vylaak can use a minor action to turn one of his arms into a molten tendril or back again. The Crusader can attack with the tendril using Martials Arts skill and it has a WDR of 14+LvL. Anything struck by the tendril has a 25% chance of igniting on fire. Contact with the tendril for at least a minute guarantees combustion. Gain Resistance(Fire) +25.Disciple: Firewalker- A Disciple of Vylaak can walk across a bed of fire or the top of a sea of lava without issue. When traversing surfaces made of lava or that are currently burning, the Disciple may perform a simple Acrobatics skill check to walk upon the fire. For every 10 meters traversed, increase the skill success category by one. If the Disciple ends his turn in the fire, he is subject to the damage and effects as normal. Gain Resistance(Fire) +25.
Priest- Fire Caster: Spells that deal fire damage deal additional fire damage equal to the caster's religious class level. These spells are 5% cheaper to cast. Gain Resistance(Fire) +25.
Seer- Fire Caster: Spells that deal fire damage deal additional fire damage equal to the caster's religious class level. These spells are 5% cheaper to cast. Gain Resistance(Fire) +25.
Witch-Hunter- Molded by Fire: A Witch-Hunter of Vylaak can use a minor action to turn one of his arms into a molten tendril or back again. The Witch-Hunter can attack with the tendril using Martials Arts skill and it has a WDR of 14+LvL. Anything struck by the tendril has a 25% chance of igniting on fire. Contact with the tendril for at least a minute guarantees combustion. Gain Resistance(Fire) +25.
Monnbio:
Crusader- Molded by Fire: A Crusader of Vylaak can use a minor action to turn one of his arms into a molten tendril or back again. The Crusader can attack with the tendrel using Martials Arts skill and it has a WDR of 14+LvL. Anything struck by the tendril has a 25% chance of igniting on fire. Contact with the tendril for at least a minute guarantees combustion. Gain Resistance(Fire) +25.
Disciple- Firefist: A Disciple can use a minor action to ignite their fist into flames. This lasts for rounds equal to your level in Disciple. While the effect is active, all attacks made using the fist double the base WR of the unarmed strike. In addition, the attack gains the Holy and Fire subtypes in addition to its regular types.
Priest- Fire Shield: A Priest of Monnbio may summon an aura of fire over the body of an ally within 5 meters. This fire provides a DR bonus equal to half of the mana spent to cast it. It is cast as a partial action. At 5th level, the DR bonus is equal to the mana spent to cast it. At 10th level it is doubled. The does not ignite anything upon the target, although any melee attacks that hit the target reflect fire damage equal to the amount of damage blocked. This ability has no effect while submerged in water. The Priest may not spend more mana than their Intellect score +5 (minimum available bonus +2). The target is given the Fire subtype for the duration of the effect, and any vulnerable damage ignores the DR given while the shield is active. The shield lasts for 3 minutes per Religious Class Level. If the ability would end and the target is still within range, the Priest may instead expend half the mana spent to cast the shield to renew it as a free action.
Seer- Visions in the Flames: As a partial action, a Seer of Monnbio can expend 10 mana to target a fire or pool of lava within 10 meters to cast illusions to all nearby creatures. All creatures within 30 meters of the target that can see it must make a basic PER save or gain the frightened condition. Creatures that save are immune to the ability for the next 24 hours. For each third level after the first increase the save success category by one.
Witch-Hunter- Molded by Fire: A Witch-Hunter of Monnbio can use a minor action to turn one of his arms into a molten tendril or back again. The Witch-Hunter can attack with the tendril using Martials Arts skill and it has a WDR of 14+LvL. Anything struck by the tendril has a 25% chance of igniting on fire. Contact with the tendril for at least a minute guarantees combustion. Gain Resistance(Fire) +25.
Scikket:
Crusader- Ice Shield: A Crusader of Scikket may summon an aura of cold over their body. This aura provides a DR bonus equal to half of the mana spent to cast it. It is cast as a free action. At 5th level, the DR bonus is equal to the mana spent to cast it. At 10th level it is doubled. The does not freeze anything upon the Crusader, although any melee attacks that hit the target reflect cold damage equal to the amount of damage blocked. This ability has no effect while submerged in lava. The Crusader may not spend more mana than their Intellect score +5 (minimum available bonus +2). The target is given the Frost subtype for the duration of the effect, and any vulnerable damage ignores the DR given while the shield is active. The shield lasts for 3 minutes per Religious Class Level. If the ability would end the Crusader may instead expend half the mana spent to cast the shield to renew it.
Disciple- Icefist: A Disciple can use a minor action to hardened their fist into ice. This lasts for rounds equal to your level in Disciple. While the effect is active, all attacks made using the fist double the base WR of the unarmed strike. In addition, the attack gains the Holy and Frost subtypes in addition to its regular types.
Priest- Icefire: Spells that deal either fire damage or cold damage deal additional fire or cold damage equal to the caster's religious class level. When cast the Priest can change the damage from fire to cold or vis versa. Gain Resistance(Fire) +12 and Resistance(Cold) +12.
Seer- Icefire: Spells that deal either fire damage or cold damage deal additional fire or cold damage equal to the caster's religious class level. When cast the Seer can change the damage from fire to cold or vis versa. Gain Resistance(Fire) +12 and Resistance(Cold) +12.
Witch-Hunter- Hunter of Fire and Ice: A Witch-Hunter of Scikket adds the Fire subtype and Frost subtype in addition to their other specialties. Gain Resistance(Fire) +12 and Resistance(Cold) +12.