Adventurer's Guild
An organization with branches across Aethroch and possibly beyond.
The guild helps keep track of both adventurers and "problems" that those adventurers might be able to solve. Branches are often located within Inns in smaller towns, only having their own guild house in major cities.
All members must swear the guild oath upon joining:
The guild helps keep track of both adventurers and "problems" that those adventurers might be able to solve. Branches are often located within Inns in smaller towns, only having their own guild house in major cities.
All members must swear the guild oath upon joining:
I, [name], do solemnly swear to serve the people of Aethroch with honor and courage. I will defend the realm from monsters, bandits, and all threats, upholding the laws of the land and the ideals of the Guild. May the gods help me should I fail.
Structure
The guild is nominally managed by the Warden Master.
In reality, nothing this widespread with this many branches can possibly be run effectively by one person, so in general there will be a Highwarden in each full guild hall who is "in charge" of the other branches in the area, and a Warden in each branch, who is the one who actually keeps track of the local adventurers, their reputations, and which jobs are available.
Under the Warden there will generally be at least one lesser Warden who "manages" between one and several adventurers or groups.
In reality, nothing this widespread with this many branches can possibly be run effectively by one person, so in general there will be a Highwarden in each full guild hall who is "in charge" of the other branches in the area, and a Warden in each branch, who is the one who actually keeps track of the local adventurers, their reputations, and which jobs are available.
Under the Warden there will generally be at least one lesser Warden who "manages" between one and several adventurers or groups.
Public Agenda
Although nominally a guild to help adventurers and those seeking adventurers connect, it's a fairly open secret that the guild keeps track of all adventurers in the interests of making sure they don't become a "problem" themselves.

Every problem has a solution, and we're here to find the right ones for *you* (needs edited)
Alternative Names
The Wardens
Location
Controlled Territories
Notable Members