Whip Item in Emala | World Anvil

Whip

Traits

Entrapping

If used defensively to parry an attack, treat the attack being parried as one size smaller than it actually is. Weapons already Small in size are unaffected. In addition, it allows the use of the Pin Weapon special effect without needing to roll a Critical.

Flexible

If the opponent is using a shield to parry, the shield is considered on size smaller than it actually is.

Offensive

The weapons cannot be used to parry

Combat Effects

Entangle

General, Weapon Specific (Nets, Whips, etc)


Allows a character wielding an entangling weapon, such as a whip or net, to immobilize the location struck. An entangled arm cannot use whatever it is holding; a snared leg prevents the target from moving, whilst an enmeshed head, ches, or abdomen makes all skill rolls one grade harder. On their following turn the weilder may spend an Action Point to make an automatic Trip Opponent Attempt. An entangled victim can attempt to free themselves on their turn by either attemptiong an opposed roll using Brawn to yank free, or win a Special Effect and select Damage Weapon, Disarm Opponent, or Slip Free.

Stun Location

Offensive, Weapon Specific (Bludgeoning)


The attacker can use a bludgeoning weapon to temporarily stun the body part struck. If the blow overcomes Armor Pointts and injures the target, the defender must make an opposed roll of Endurance vs. the original attack roll. If the defender fails, then the Hit Location is incapacitated for a number of turns equal to the damage inflicted. A blow to the torso causes the defender to stagger winded, only able to defend. A head shot renders the foe briefly insensible.

Melee

Damage
1d3
Size
M
Reach
VL
ENC
1
AP/HP
2/8
Combat Effects
Entangle, Stun Location
Traits
Entrapping, Flexible, Offensive
Item type
Weapon, Melee

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