Situational Combat in Emala | World Anvil

Situational Combat

Ranged Combat Situational Modifiers

SituationDifficulty Grade
Light Wind*Hard
Moderate Wind*Formidable
Strong Wind*Herculean
Gale, Storm, or Worse*Hopeless
Target is runningHard
Target is sprintingFormidable
Target obscured by mist or is in partial darknessHard
Target is obsucred by thick smoke, fog, or is in darknessFormidable
Target is completely obscuredHerculean
Blinded or loss of primary perception senseHopeless
Target proneFormidable
Attacker is prone**Hurculean
Attacker is on unstable groundHard
*Assumes the thrown wepaon or ammunition is vulnerable to crosswinds; and supersedes the normal penalty imposed by winds on physical skills. **Penalty can be negated if using a crossbow or firearm from a prepared position  

Melee Combat Situational Modifiers

SituationDifficulty Grade
Attacking a helpless targetAutomatic
Attacking in a confined situationHard
Defending while on lower ground or against mounted foeHard
Fighting while on unstable groundHard
Fighting while crouching or kneelingHard
Fighting in poor visibility (thick fog, snowstorm)Hard
Fighting while proneFormidable
Fighting in partial darkness (dim illumination)Formidable
Fighting in pitch black, while blind, or with loss of primary perception senseHerculean

Combat While Climbing

While Climbing a character has all of their combat skills capped by the value of their Athletics skill. Normal bipedal creatures are limited to fighting with a single limb, requiring the other three to remain clinging to the vertiginous surface they are scaling.

Combat While Swimming

A swimming character has all of their combat skills capped by the value of their Swim skill. Since water (and other fluids) impose significant drag, only thrusting weapons are effective whilst submerged, and even those are reduced to half damage. Other weapons are slowed to the point of impotence. Unarmed combat attacks which involve biting, strangulation, or goring are unaffected.


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