Swim in Emala | World Anvil

Swim

Without development the ability to swim is limited to being able to thrash around, and keep one's head above the water for a short time. Higher Swim percentages indicate being able to negotiate deeper and stronger waters, with less risk of drowning. Making a Swim roll therefore depends entirely on the conditions.

Rough seas, strong currents, white water, and rip tides all reduce the grade of the skill no matter what the character's affinity for water might be. Under normal conditions a character's maximum swimming speed per round is equal to their base Movement Rate plus an extra meter for every full 20% they posses in Swim.

A critical Swim roll allows the character to add a further meter to their Movement rate.

Failing a Swim roll has no immediate consequences, save that the character gains a level of Fatigue.

If a Swim roll is fumbled then controleld moevment ceases as the swimmer begins suffering cramps or is overwhelmed by turbulent conditions; future Swim rolls become one grade more difficult. From that moment on, all the swimmer can do is try to keep their head above water until help arrives or they become exhausted, at which point they'll likely drown.

Standard Skill Base Skill Value: STR + CON

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