Azar Greatshield Item in Emala | World Anvil

Azar Greatshield

Azar greatshields are massive kite-shaped shields wrought of steel, not generally intended for use by the smaller species. It is common for one edge to be ground to a dull edge to improve its performance as a weapon.

Traits

Ranged Parry

The weapon can parry ranged weapons.

Passive Block

The weapon can passively block multiple Hit Locations which must be contiguous to one another.

Combat Effects

Bash

Offensive, Weapon Specific (Bludgeoning, Firearms)


The attacker deliberately bashes the opponent off balance. How far the defender totters back or sideward depends on the weapon being used. Shields knock an opponent back one meter per every two points of damage rolled (prior to any any reductions due to armor, parries, and so forth), whereas bludgeoning weapons knock back one meter per every three points of damage. Bashing works only on creatures up to twice the attacker's SIZ. If the recipient is forced backwards into an obstacle, then they must make a Hard Athletics or Acrobatics skill roll to avoid falling or tripping over.


Firearms carry enough force to stagger a foe, but rely on catching an opponent off balance more than pushing them back with pure force. Firearms may only select Bash if the attack struck an extremity.

Stun Location

Offensive, Weapon Specific (Bludgeoning)


The attacker can use a bludgeoning weapon to temporarily stun the body part struck. If the blow overcomes Armor Pointts and injures the target, the defender must make an opposed roll of Endurance vs. the original attack roll. If the defender fails, then the Hit Location is incapacitated for a number of turns equal to the damage inflicted. A blow to the torso causes the defender to stagger winded, only able to defend. A head shot renders the foe briefly insensible.

Shield

Damage
1d6
Size
H
Reach
S
Locations Blocked
5
ENC
6
AP/HP
6/20
Combat Effects
Bash, Stun Location
Traits
Ranged Parry, Passive Block

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