The Woods of Moros
- Spooky woods
- Lots of decaying magical workings, frayed lines of reality, etc
- Hard land to get to as it is only accessible by sea at the northern and southern shores
- Very heavily forested, navigation within is hard, several sections have eternal twilight no matter the time of day
- Many exiles are sent here
- Many ruins of failed settlements
- Must pass a DC 8 spook check to want to go
Type
Forest