The Woods of Moros

  • Spooky woods
  • Lots of decaying magical workings, frayed lines of reality, etc
  • Hard land to get to as it is only accessible by sea at the northern and southern shores
  • Very heavily forested, navigation within is hard, several sections have eternal twilight no matter the time of day
  • Many exiles are sent here
  • Many ruins of failed settlements
  • Must pass a DC 8 spook check to want to go
Type
Forest