Vidrani

Despite their shorter lives, humans have become the mostwidespread and numerous people in the world. Due in large part to their determination, resourcefulness, versatility, and sheer numbers. Few places have escaped human expansion and settlements exist throughout Eltár.

Physical Characteristics

Humans typically stand from 5 feet to a little over 6 feet tall and weigh between 100 and 250 pounds. Men tend to stand taller and are heavier than women, with more muscular frames. Their skin shades range from nearly black to very pale, their hair from black to blond (curly, kinky, or straight). Men also tend to grow facial hair that ranges from sparse to thick. Humans have short life spans, reaching adulthood at about 16 years old and rarely living past a single century.

Homelands

Human lands are usually in flux, with new ideas, social changes, innovations, and new leaders constantly coming to the fore. Members of longer-lived races find human culture exciting but eventually a little wearying or even bewildering. Even where individual humans are conservative traditionalists, human institutions change with the generations, adapting and evolving faster than parallel institutions among longer lived species.

Religion

Unlike the other dominant humanoid species, humans do not have a chief racial deity. Some humans are the most ardent and zealous adherents of a given religion, while others are the most impious people around.

Names

Humans have no typical naming conventions, and names vary greatly. Many parents give names that are linked to their region's culture, or draw inspiration from the naming traditions of their ancestors. Some humans simply give their children names that sound appealing, choosing words from other languages such as Dwarvish or Elvish.

Playing a Vidrani

As a vidrani character, you have the following traits:   Size. Your size is Medium.   Speed. You have a base walking speed of 30 feet.   Languages. You can speak, read, and write one language of your choice.   Mental Fortitude. You have resistance to psychic damage. You also have advantage on saving throws against the charmed and frightened conditions.   Innate Psionics. You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.   Psychic Defense. When you are about to be hit by an attack, you can use your reaction to summon a barrier of psychic force to protect you, giving you a +5 bonus to your AC until the start of your next turn. Once you use this trait, you can't use it again until you finish a long rest.   Telepathy. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time, and the creature cannot respond telepathically unless they have a feature that allows them to do so.

Knowledge and Lore

Intelligence (History)

  DC 10: The Kingdom of Arandal, The Empire of Qoyne, and The Unified Provinces of Naivia- are the greatest human nations. The Iddelean Islands and Vhoreen are also primarily human.   DC 15:   DC 20:   DC 25:   DC 30:

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