Archetype Attributes
Mana
- Mana per Level (Starting at 3rd Level): Equal to your Wisdom modifier per ranger level (minimum 1)
Archetype Progression
Spellcasting
By the time you reach 3rd level, you've learned to the channel the magic of astral plane to cast spells. You'll need to familiarlize yourself with the
rules of spellcasting, and you can choose your known spells from the
Wizard Spells list. Your chosen wizard spells must be conjuration or divination spells. The chosen spells count as planestrider spells for you.
Cantrips
You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip at 10th level in this class.
Spontaneous Spells of 1st Level and Higher
You can spontaneously cast any planestrider spell you know. The number of planestrider spells you know is equal to your Wisdom modifier + half your ranger level. Whenever the number of spells you know increases as a result of your Wisdom modifier or level increasing, you can learn an additional planestrider spell of your choice and replace a spell you know with another spell from the
Wizard Spells list. The new wizard spell must be a conjuration or diviniation spell.
Maximum Spell Level
You cannot cast a spell that has a higher level than your maximum spell level. As a 3rd level ranger (planestrider), you can only cast 1st level planestrider spells. Your maximum spell level increases as you gain levels in this class, as shown in the Archetype Progression table.
Spellcasting Ability
Wisdom is your spellcasting ability for your planestrider spells, since your magic is fueled by your connection to other planes. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a planestrider spell you cast and when making an attack roll with one.
- Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
- Spell attack modifier = your proficiency bonus + your Wisdom modifier
Spellcasting Focus
You can use a druidic focus or an arcane focus as a spellcasting focus for your planestrider spells.
Planestrider Magic
At 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Planestrider Spells table. The spells counts as an planestrider spell for you, but it doesn't count against your number of known spells.
Planestrider Spells
Planar Discharge
Also at 3rd level, you learn to draw on the energy of the astral plane to augment your attacks.
When you hit a creature with a weapon attack on your turn, you can use a
bonus action to deal force damage instead of the attack's normal damage type. When you use this bonus action, the creature also takes an extra
1d8 force damage from the attack.
Phase Shift
At 6th level, you can teleport to avoid injury. When you are hit by an attack, you can expend 4 mana and use your reaction to teleport to an unoccupied space that you have occupied since the start of your last turn, causing the triggering attack to miss you.
Maximum Spell Level Increase (2nd-Level Spells)
Also at 6th level, you gain the ability to cast 2nd-level planestrider spells.
Astral Warp
At 10th level, you gain the ability to pass through the astral plane in a blink of an eye. When you use the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
In addition, the extra damage from your Planar Discharge feature increases to
2d8 .
Maximum Spell Level Increase (3rd-Level Spells)
Also at 10th level, you gain the ability to cast 3rd-level planestrider spells. You also learn an additional cantrip of your choice from the wizard spell list.
Astral Stride
At 14th level, you can cast
Teleport as a 7th-level spell without expending any mana and without the need for material components.
After you cast the spell in this way, you can't use this feature again until you finish a long rest.
Maximum Spell Level Increase (4th-Level Spells)
Also at 10th level, you gain the ability to cast 4th-level planestrider spells.
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