Plane Shift

Plane Shift

8-level Conjuration

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S
Materials An amethyst worth 1000 gp, which the spell consumes, and an item native to the specified plane of existence

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination. If you specify a destination in general terms, such as a region or city larger than 50 square miles, you appear somewhere in the specified area. If you specify a precise location, such as a temple or house, you appear somewhere within a 4 mile radius of the specified location (at the GM's discretion).   Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.   You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell Attack against it. On a hit, the creature must make a Charisma Saving Throw. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

Class(es): Cleric, Druid, Sorcerer, Warlock, Wizard

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