Teleportation Circle
Teleportation Circle
5-level Conjuration
As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice that is within 1000 miles and on the same plane of existence as you. You must know the sigil sequence for the chosen permanent teleportation circle. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Permanent Teleportation Circles. Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. You can learn sigil sequences from the organizations that created or maintain a permanent circle, often at a cost. You can commit a new sigil sequence to memory after studying it for 1 hour. A permanent teleportation circle has 100 charges. Each time a creature teleports to or from that permanent teleportation circle, one of these charges is expended. The circle regains 10 expended charges daily at dawn. If the circle's last charge is expended, it ceases the function and must be created again. Creating a Permanent Circle. You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
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